ScummVM API documentation
direct_sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_DIRECT_SOUND_H__
28#define ICB_DIRECT_SOUND_H__
29
30#include "engines/icb/common/px_common.h"
31#include "engines/icb/common/px_types.h"
32
33namespace ICB {
34
35class MusicManager;
36class SpeechManager;
37class FxManager;
38
39#define MAX_FX 24 // 16 Sound Effects channels
40
41extern SpeechManager *g_theSpeechManager;
42extern FxManager *g_theFxManager;
43extern bool8 g_TimerOn;
44
45bool8 Init_Sound_Engine(); // Setup the sound engine
46bool8 Close_Sound_Engine(); // Shutdown the sound engine
47
48// This is called ten times a second on an internal timer
49bool8 Poll_Sound_Engine(); // Updates the sound engine
50
51} // End of namespace ICB
52
53#endif //__DIRECT_SOUND_H__
Definition: musicplugin.h:131