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direct_sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
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18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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20  * GNU General Public License for more details.
21  *
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25  */
26 
27 #ifndef ICB_DIRECT_SOUND_H__
28 #define ICB_DIRECT_SOUND_H__
29 
30 #include "engines/icb/common/px_common.h"
31 #include "engines/icb/common/px_types.h"
32 
33 namespace ICB {
34 
35 class MusicManager;
36 class SpeechManager;
37 class FxManager;
38 
39 #define MAX_FX 24 // 16 Sound Effects channels
40 
41 extern SpeechManager *g_theSpeechManager;
42 extern FxManager *g_theFxManager;
43 extern bool8 g_TimerOn;
44 
45 bool8 Init_Sound_Engine(); // Setup the sound engine
46 bool8 Close_Sound_Engine(); // Shutdown the sound engine
47 
48 // This is called ten times a second on an internal timer
49 bool8 Poll_Sound_Engine(); // Updates the sound engine
50 
51 } // End of namespace ICB
52 
53 #endif //__DIRECT_SOUND_H__
Definition: actor.h:32
Definition: musicplugin.h:131