ScummVM API documentation
cell.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CRUISE_CELL_H
23 #define CRUISE_CELL_H
24 
25 
26 #include "common/scummsys.h"
27 
28 namespace Cruise {
29 
30 struct gfxEntryStruct;
31 
32 struct cellStruct {
33  struct cellStruct *next;
34  struct cellStruct *prev;
35  int16 idx;
36  int16 type;
37  int16 overlay;
38  int16 x;
39  int16 field_C;
40  int16 spriteIdx;
41  int16 color;
42  int16 backgroundPlane;
43  int16 freeze;
44  int16 parent;
45  int16 parentOverlay;
46  int16 parentType;
47  int16 followObjectOverlayIdx;
48  int16 followObjectIdx;
49  int16 animStart;
50  int16 animEnd;
51  int16 animWait;
52  int16 animStep;
53  int16 animChange;
54  int16 animType;
55  int16 animSignal;
56  int16 animCounter;
57  int16 animLoop;
58  gfxEntryStruct *gfxPtr;
59 };
60 
61 extern cellStruct cellHead;
62 
63 void resetPtr(cellStruct * ptr);
64 cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 backgroundPlane, int16 scriptOverlay, int16 scriptNumber, int16 scriptType);
65 void createTextObject(cellStruct *pObject, int overlayIdx, int messageIdx, int x, int y, int width, int16 color, int backgroundPlane, int parentOvl, int parentIdx);
66 void removeCell(cellStruct *objPtr, int ovlNumber, int objectIdx, int objType, int backgroundPlane);
67 void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane, int oldFreeze, int newFreeze);
68 void sortCells(int16 param1, int16 param2, cellStruct *objPtr);
69 void linkCell(cellStruct *pHead, int ovl, int obj, int type, int ovl2, int obj2);
70 
71 
72 } // End of namespace Cruise
73 
74 #endif
Definition: cell.h:32
Definition: actor.h:25
Definition: object.h:29