ScummVM API documentation
ParticleEmitter.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PARTICLE_EMITTER_H
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#define HPL_PARTICLE_EMITTER_H
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#include "common/array.h"
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#include "common/list.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/graphics/Material.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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namespace
hpl
{
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enum
eParticleEmitterType {
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eParticleEmitterType_2D,
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eParticleEmitterType_3D,
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eParticleEmitterType_LastEnum,
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};
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// NEW
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enum
ePENoiseType {
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ePENoiseType_LowFreq,
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ePENoiseType_HighFreq,
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ePENoiseType_Both,
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ePENoiseType_None,
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ePENoiseType_LastEnum,
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};
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typedef
struct
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{
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float
fRelToBeamPos;
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float
fRelToBendPos;
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int
lLowFreqNoiseIdx;
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int
lHighFreqNoiseIdx;
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ePENoiseType noiseType;
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}
tBeamNoisePoint
;
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// ---
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class
cParticle
{
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public
:
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cParticle
() {}
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cVector3f
mvPos;
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cVector3f
mvLastPos;
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cVector3f
mvLastCollidePos;
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cVector3f
mvAcc;
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cVector3f
mvVel;
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float
mfSpeedMul;
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float
mfMaxSpeed;
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cColor
mStartColor;
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cColor
mColor;
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cVector2f
mvStartSize;
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cVector2f
mvSize;
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float
mfStartLife;
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float
mfLife;
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float
mfLifeSize_MiddleStart;
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float
mfLifeSize_MiddleEnd;
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float
mfLifeColor_MiddleStart;
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float
mfLifeColor_MiddleEnd;
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int
mlSubDivNum;
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float
mfBounceAmount;
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int
mlBounceCount;
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cVector3f
mvExtra;
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// NEW
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float
mfSpin;
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float
mfSpinVel;
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float
mfSpinFactor;
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cVector3f
mvRevolutionVel;
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// Beam Specific
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int
mlLowFreqPoints;
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int
mlHighFreqPoints;
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Common::Array<cVector3f>
mvBeamPoints;
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// ---
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};
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typedef
Common::Array<cParticle *>
tParticleVec
;
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typedef
tParticleVec::iterator
tParticleVecIt;
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class
cGraphics
;
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class
cResources
;
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class
iParticleEmitter
{
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public
:
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iParticleEmitter
(
tMaterialVec
*avMaterials,
unsigned
int
alMaxParticles,
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cVector3f
avSize,
cGraphics
*apGraphics,
cResources
*apResources);
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virtual
~
iParticleEmitter
();
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void
Update(
float
afTimeStep);
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virtual
void
Render() = 0;
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virtual
eParticleEmitterType GetType() = 0;
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tString
GetEntityType() {
return
"ParticleEmitter"
; }
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virtual
bool
IsDead() {
return
mlNumOfParticles == 0 && mbDying; }
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virtual
void
Kill() { mbDying =
true
; }
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void
KillInstantly();
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virtual
bool
IsDying() {
return
mbDying; }
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void
SetDataName(
const
tString
&asName) { msDataName = asName; }
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void
SetDataSize(
const
cVector3f
&avSize) { mvDataSize = avSize; }
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int
GetParticleNum() {
return
mlNumOfParticles; }
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protected
:
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cGraphics
*mpGraphics;
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cResources
*mpResources;
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tString
msDataName;
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cVector3f
mvDataSize;
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tParticleVec mvParticles;
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unsigned
int
mlNumOfParticles;
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unsigned
int
mlMaxParticles;
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cMatrixf
m_mtxTemp;
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tMaterialVec
*mvMaterials;
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// Vars for easier updating.
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float
mfTime;
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bool
mbDying;
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float
mfFrame;
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bool
mbUpdateGfx;
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bool
mbUpdateBV;
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virtual
void
UpdateMotion(
float
afTimeStep) = 0;
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virtual
void
SetParticleDefaults(
cParticle
*apParticle) = 0;
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void
SwapRemove(
unsigned
int
alIndex);
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cParticle
*CreateParticle();
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};
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typedef
Common::List<iParticleEmitter *>
tParticleEmitterList
;
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typedef
tParticleEmitterList::iterator
tParticleEmitterListIt
;
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class
cResources
;
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class
iParticleEmitterData
{
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friend
class
cParticleSystemData3D
;
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public
:
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iParticleEmitterData
(
const
tString
&asName,
cResources
*apResources,
cGraphics
*apGraphics);
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virtual
~
iParticleEmitterData
();
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void
AddMaterial(
iMaterial
*apMaterial);
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const
tString
&GetName() {
return
msName; }
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virtual
iParticleEmitter
*Create(
tString
asName,
cVector3f
avSize) = 0;
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float
GetWarmUpTime()
const
{
return
mfWarmUpTime; }
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float
GetWarmUpStepsPerSec()
const
{
return
mfWarmUpStepsPerSec; }
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protected
:
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cResources
*mpResources;
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cGraphics
*mpGraphics;
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tString
msName;
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tMaterialVec
mvMaterials;
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float
mfWarmUpTime;
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float
mfWarmUpStepsPerSec;
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};
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typedef
Common::StableMap<tString, iParticleEmitterData *>
tParticleEmitterDataMap
;
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typedef
tParticleEmitterDataMap::iterator
tParticleEmitterDataMapIt;
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}
// namespace hpl
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#endif // HPL_PARTICLE_EMITTER_H
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
hpl::iParticleEmitterData
Definition:
ParticleEmitter.h:203
Common::Array< cVector3f >
hpl::cVector2< float >
Common::List
Definition:
list.h:44
Common::Array::iterator
T * iterator
Definition:
array.h:54
Common::StableMap::iterator
typename TreeT::BasicIterator iterator
Definition:
stablemap.h:48
Common::StableMap
Definition:
stablemap.h:43
hpl::cVector3< float >
hpl::tBeamNoisePoint
Definition:
ParticleEmitter.h:57
hpl::iParticleEmitter
Definition:
ParticleEmitter.h:133
hpl::cParticle
Definition:
ParticleEmitter.h:72
hpl::cResources
Definition:
Resources.h:160
hpl::cColor
Definition:
Color.h:37
hpl::cMatrix< float >
Common::ListInternal::Iterator
Definition:
list_intern.h:51
hpl::iMaterial
Definition:
Material.h:203
hpl::cGraphics
Definition:
Graphics.h:46
hpl::cParticleSystemData3D
Definition:
ParticleSystem3D.h:45
engines
hpl1
engine
graphics
ParticleEmitter.h
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