ScummVM API documentation
audio_player.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef BLADERUNNER_AUDIO_PLAYER_H
23 #define BLADERUNNER_AUDIO_PLAYER_H
24 
25 #include "common/array.h"
26 #include "common/mutex.h"
27 #include "common/str.h"
28 
29 #include "audio/audiostream.h"
30 #include "audio/mixer.h"
31 
32 #include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_BUGS and BLADERUNNER_ORIGINAL_SETTINGS symbols
33 
34 namespace BladeRunner {
35 
36 class BladeRunnerEngine;
37 class AudioCache;
38 class AudStream;
39 
40 enum AudioPlayerFlags {
41  kAudioPlayerLoop = 1,
42  kAudioPlayerOverrideVolume = 2
43 };
44 
45 class AudioPlayer {
46 #if BLADERUNNER_ORIGINAL_BUGS
47  static const int kTracks = 6;
48 #else
49  // increase tracks, reduce probability of tracks being skipped
50  static const int kTracks = 12;
51 #endif // BLADERUNNER_ORIGINAL_BUGS
52  // Use SFX sound type if none is specified
53  static const Audio::Mixer::SoundType kAudioPlayerSoundType = Audio::Mixer::kSFXSoundType;
54 
55  struct Track {
56  bool isActive;
57  int channel;
58  int priority;
59  int volume; // should be in [0, 100]
60  int pan; // should be in [-100, 100]
61  AudStream *stream;
62  };
63 
64  BladeRunnerEngine *_vm;
65 
66  Common::Mutex _mutex;
67  Track _tracks[kTracks];
68  int _sfxVolumeFactorOriginalEngine; // should be in [0, 100] - Unused in ScummVM Engine, used in original engine
69 
70 public:
72  ~AudioPlayer();
73 
74  int playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags = 0, Audio::Mixer::SoundType type = kAudioPlayerSoundType);
75  bool isActive(int track) const;
76  uint32 getLength(int track) const;
77  void stop(int track, bool immediately);
78  void stopAll();
79  void adjustVolume(int track, int volume, uint32 delaySeconds, bool explicitVolumeAdjustment);
80  void adjustPan(int track, int pan, uint32 delaySeconds);
81 
82 #if BLADERUNNER_ORIGINAL_SETTINGS
83  void setVolume(int volume);
84  int getVolume() const;
85 #endif // BLADERUNNER_ORIGINAL_SETTINGS
86  void playSample();
87 
88 private:
89  void remove(int channel);
90  static void mixerChannelEnded(int channel, void *data);
91 };
92 
93 } // End of namespace BladeRunner
94 
95 #endif
Definition: str.h:59
Definition: actor.h:31
Definition: mixer.h:66
Definition: audio_player.h:45
SoundType
Definition: mixer.h:62
Definition: mutex.h:67
Definition: bladerunner.h:113
Definition: aud_stream.h:35