ScummVM API documentation
scr.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef IMAGE_SCR_H
23 #define IMAGE_SCR_H
24 
25 #include "image/image_decoder.h"
26 
40 namespace Common {
41 class SeekableReadStream;
42 }
43 
44 namespace Image {
45 
47 public:
48  ScrDecoder();
49  virtual ~ScrDecoder();
50 
51  // ImageDecoder API
52  void destroy();
53  virtual bool loadStream(Common::SeekableReadStream &stream);
54  virtual const Graphics::Surface *getSurface() const { return _surface; }
55 private:
56  Graphics::Surface *_surface;
57  uint32 getPixelAddress(int x, int y);
58  uint32 getAttributeAddress(int x, int y);
59 };
60 } // End of namespace Image
61 
62 #endif // IMAGE_SCR_H
Definition: image_decoder.h:52
Definition: surface.h:67
Definition: scr.h:46
Definition: stream.h:745
Definition: algorithm.h:29
virtual const Graphics::Surface * getSurface() const
Definition: scr.h:54
Definition: movie_decoder.h:32