ScummVM API documentation
MemoryManager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MEMORY_MANAGER_H
29#define HPL_MEMORY_MANAGER_H
30
31#include "common/str.h"
32#include "common/stablemap.h"
33
34#define hplNew(classType, constructor) \
35 new classType constructor
36
37#define hplNewArray(classType, amount) \
38 new classType[amount]
39
40#define hplMalloc(amount) \
41 malloc(amount)
42
43#define hplDelete(data) \
44 delete data;
45
46#define hplDeleteArray(data) \
47 delete[] data;
48
49#define hplFree(data) \
50 free(data);
51
52#endif // HPL_MEMORY_MANAGER_H