This is the complete list of members for iGameEnemy, including all inherited members.
| AddCollideScript(eGameCollideScriptType aType, const tString &asFunc, const tString &asEntity) (defined in iGameEntity) | iGameEntity | |
| AddDoorBreakCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| AddPatrolNode(const tString &asNode, float afTime, const tString &asAnimation) (defined in iGameEnemy) | iGameEnemy | |
| AddScript(eGameEntityScriptType aType, const tString &asFunc) (defined in iGameEntity) | iGameEntity | |
| AddState(iGameEnemyState *apState) (defined in iGameEnemy) | iGameEnemy | |
| AddVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
| AddWaitTimeCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| Break() (defined in iGameEntity) | iGameEntity | inline |
| BreakAction() (defined in iGameEntity) | iGameEntity | inlinevirtual |
| CanSeePlayer() (defined in iGameEnemy) | iGameEnemy | |
| ChangeState(int alId) (defined in iGameEnemy) | iGameEnemy | |
| CheckForDoor() (defined in iGameEnemy) | iGameEnemy | |
| CheckForTeamMate(float afMaxDist, bool abCheckIfFighting) (defined in iGameEnemy) | iGameEnemy | |
| ClearPatrolNodes() (defined in iGameEnemy) | iGameEnemy | |
| CreateSaveData() (defined in iGameEnemy) | iGameEnemy | virtual |
| CreateVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
| CurrentPatrolNode() (defined in iGameEnemy) | iGameEnemy | inline |
| Damage(float afDamage, int alStrength) (defined in iGameEntity) | iGameEntity | |
| DestroyBillboard(cBillboard *apBillboard) (defined in iGameEntity) | iGameEntity | |
| DestroyLight(iLight3D *apLight) (defined in iGameEntity) | iGameEntity | |
| DestroyParticleSystem(cParticleSystem3D *apPS) (defined in iGameEntity) | iGameEntity | |
| ExtraPostSceneDraw() (defined in iGameEnemy) | iGameEnemy | inlinevirtual |
| GetAttackMusic() (defined in iGameEnemy) | iGameEnemy | inline |
| GetAttackMusicPrio() (defined in iGameEnemy) | iGameEnemy | inline |
| GetBody(int alNum) (defined in iGameEntity) | iGameEntity | inline |
| GetBodyNum() (defined in iGameEntity) | iGameEntity | inline |
| GetBreakMe() (defined in iGameEntity) | iGameEntity | inline |
| GetCallbackScript(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | inline |
| GetCloseMusic() (defined in iGameEnemy) | iGameEnemy | inline |
| GetCloseMusicPrio() (defined in iGameEnemy) | iGameEnemy | inline |
| GetCloseMusicStartDist() (defined in iGameEnemy) | iGameEnemy | inline |
| GetCloseMusicStopDist() (defined in iGameEnemy) | iGameEnemy | inline |
| GetCurrentAnimation() (defined in iGameEnemy) | iGameEnemy | inline |
| GetCurrentPatrolNode() (defined in iGameEnemy) | iGameEnemy | inline |
| GetCurrentStateId() (defined in iGameEnemy) | iGameEnemy | inline |
| GetDescription() (defined in iGameEntity) | iGameEntity | inline |
| GetDestroyMe() (defined in iGameEntity) | iGameEntity | inline |
| GetDoorBreakCount() (defined in iGameEnemy) | iGameEnemy | inline |
| GetDoorChecker() (defined in iGameEnemy) | iGameEnemy | inline |
| GetEnemyType() (defined in iGameEnemy) | iGameEnemy | inline |
| GetFileName() (defined in iGameEntity) | iGameEntity | inline |
| GetGameName() (defined in iGameEntity) | iGameEntity | inline |
| GetGroundFinder() (defined in iGameEnemy) | iGameEnemy | inline |
| GetHasBeenExamined() (defined in iGameEntity) | iGameEntity | inline |
| GetHasInteraction() (defined in iGameEntity) | iGameEntity | inline |
| GetHealth() (defined in iGameEntity) | iGameEntity | inline |
| GetHitPS() (defined in iGameEnemy) | iGameEnemy | inline |
| GetJoint(int alNum) (defined in iGameEntity) | iGameEntity | inline |
| GetJointNum() (defined in iGameEntity) | iGameEntity | inline |
| GetLastPlayerPos() (defined in iGameEnemy) | iGameEnemy | inline |
| GetLight(int alX) (defined in iGameEntity) | iGameEntity | inline |
| GetLightNum() (defined in iGameEntity) | iGameEntity | inline |
| GetMaxExamineDist() (defined in iGameEntity) | iGameEntity | inline |
| GetMaxInteractDist() (defined in iGameEntity) | iGameEntity | inline |
| GetMeshEntity() (defined in iGameEntity) | iGameEntity | inline |
| GetModelOffsetAngles() (defined in iGameEnemy) | iGameEnemy | inline |
| GetMover() (defined in iGameEnemy) | iGameEnemy | inline |
| GetName() (defined in iGameEntity) | iGameEntity | inline |
| GetOnAttackCallback() (defined in iGameEnemy) | iGameEnemy | inline |
| GetOnLoadTransform() (defined in iGameEntity) | iGameEntity | inline |
| GetPatrolNode(int alIdx) (defined in iGameEnemy) | iGameEnemy | inline |
| GetPatrolNodeNum() (defined in iGameEnemy) | iGameEnemy | inline |
| GetPauseControllers() (defined in iGameEntity) | iGameEntity | inline |
| GetPauseGravity() (defined in iGameEntity) | iGameEntity | inline |
| GetPickCrossHairState(iPhysicsBody *apBody) (defined in iGameEntity) | iGameEntity | virtual |
| GetPickedDistance() (defined in iGameEntity) | iGameEntity | virtual |
| GetPosition() (defined in iGameEnemy) | iGameEnemy | |
| GetSaveData() (defined in iGameEntity) | iGameEntity | inline |
| GetScriptCommand(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | protected |
| GetShowDescritionOnce() (defined in iGameEntity) | iGameEntity | inline |
| GetState(int alId) (defined in iGameEnemy) | iGameEnemy | |
| GetSubType() (defined in iGameEntity) | iGameEntity | inline |
| GetTempFloat() (defined in iGameEnemy) | iGameEnemy | inline |
| GetTempPosition() (defined in iGameEnemy) | iGameEnemy | inline |
| GetToughness() (defined in iGameEntity) | iGameEntity | inline |
| GetTriggerTypes() (defined in iGameEnemy) | iGameEnemy | inline |
| GetTriggerUpdateCount() (defined in iGameEnemy) | iGameEnemy | inline |
| GetTriggerUpdateRate() (defined in iGameEnemy) | iGameEnemy | inline |
| GetType() (defined in iGameEntity) | iGameEntity | inline |
| GetUsesTriggers() (defined in iGameEnemy) | iGameEnemy | inline |
| GetVar(const tString &asName) (defined in iGameEntity) | iGameEntity | |
| GetWaitTime() (defined in iGameEnemy) | iGameEnemy | inline |
| GetWaitTimeCount() (defined in iGameEnemy) | iGameEnemy | inline |
| HandleSoundTrigger(cGameTrigger *apTrigger) (defined in iGameEnemy) | iGameEnemy | protected |
| HandleTrigger(cGameTrigger *apTrigger) (defined in iGameEnemy) | iGameEnemy | |
| iGameEnemy(cInit *apInit, const tString &asName, TiXmlElement *apGameElem) (defined in iGameEnemy) | iGameEnemy | |
| iGameEntity(cInit *apInit, const tString &asName) (defined in iGameEntity) | iGameEntity | |
| IncCurrentPatrolNode() (defined in iGameEnemy) | iGameEnemy | inline |
| IsActive() (defined in iGameEntity) | iGameEntity | inline |
| IsAttracted() (defined in iGameEnemy) | iGameEnemy | inline |
| IsFighting() (defined in iGameEnemy) | iGameEnemy | inlinevirtual |
| IsLoading() (defined in iGameEnemy) | iGameEnemy | inline |
| IsSaved() (defined in iGameEntity) | iGameEntity | inlinevirtual |
| LineOfSight(const cVector3f &avPos, const cVector3f &avSize) (defined in iGameEnemy) | iGameEnemy | protected |
| LoadBaseProperties(TiXmlElement *apGameElem) (defined in iGameEnemy) | iGameEnemy | |
| LoadFromSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEnemy) | iGameEnemy | virtual |
| m_mapCollideCallbacks (defined in iGameEntity) | iGameEntity | protected |
| m_mapVars (defined in iGameEntity) | iGameEntity | protected |
| m_mtxGoalPose (defined in iGameEnemy) | iGameEnemy | protected |
| m_mtxModelOffset (defined in iGameEnemy) | iGameEnemy | protected |
| m_mtxOnLoadTransform (defined in iGameEntity) | iGameEntity | protected |
| m_mtxStartPose (defined in iGameEnemy) | iGameEnemy | protected |
| mbActive (defined in iGameEntity) | iGameEntity | protected |
| mbAlignToGroundNormal (defined in iGameEnemy) | iGameEnemy | protected |
| mbAnimationIsSpeedDependant (defined in iGameEnemy) | iGameEnemy | protected |
| mbAttachMeshToBody (defined in iGameEnemy) | iGameEnemy | protected |
| mbBreakMe (defined in iGameEntity) | iGameEntity | protected |
| mbCanSeePlayer (defined in iGameEnemy) | iGameEnemy | protected |
| mbDestroyMe (defined in iGameEntity) | iGameEntity | protected |
| mbDisappear (defined in iGameEnemy) | iGameEnemy | protected |
| mbDisappearActive (defined in iGameEnemy) | iGameEnemy | protected |
| mbDisappearFreezesRagdoll (defined in iGameEnemy) | iGameEnemy | protected |
| mbHasBeenActivated (defined in iGameEnemy) | iGameEnemy | protected |
| mbHasBeenExamined (defined in iGameEntity) | iGameEntity | protected |
| mbHasDisappeared (defined in iGameEnemy) | iGameEnemy | protected |
| mbHasInteraction (defined in iGameEntity) | iGameEntity | protected |
| mbIsAttracted (defined in iGameEnemy) | iGameEnemy | protected |
| mbIsSaved (defined in iGameEntity) | iGameEntity | protected |
| mbLoading (defined in iGameEnemy) | iGameEnemy | protected |
| mbOverideMoveState (defined in iGameEnemy) | iGameEnemy | protected |
| mbPauseControllers (defined in iGameEntity) | iGameEntity | protected |
| mbPauseGravity (defined in iGameEntity) | iGameEntity | protected |
| mbRemoveAttackerOnDisable (defined in iGameEnemy) | iGameEnemy | protected |
| mbSaveLights (defined in iGameEntity) | iGameEntity | protected |
| mbSetFeetAtGroundOnStart (defined in iGameEnemy) | iGameEnemy | protected |
| mbShowDebug (defined in iGameEnemy) | iGameEnemy | protected |
| mbShowDescritionOnce (defined in iGameEntity) | iGameEntity | protected |
| mbTransActive (defined in iGameEntity) | iGameEntity | protected |
| mbTransShadow (defined in iGameEntity) | iGameEntity | protected |
| mbUpdatingCollisionCallbacks (defined in iGameEntity) | iGameEntity | protected |
| mbUsesTriggers (defined in iGameEnemy) | iGameEnemy | protected |
| mDoorCheck (defined in iGameEnemy) | iGameEnemy | protected |
| mfAcceleration (defined in iGameEnemy) | iGameEnemy | protected |
| mfAngleDistTurnMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfAnimationSpeedMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfBodyMass (defined in iGameEnemy) | iGameEnemy | protected |
| mfBreakAngleMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfCalcPlayerHiddenPosCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfCanSeePlayerCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfCheckForPlayerCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfCheckForPlayerRate (defined in iGameEnemy) | iGameEnemy | protected |
| mfCloseMusicStartDist (defined in iGameEnemy) | iGameEnemy | protected |
| mfCloseMusicStopDist (defined in iGameEnemy) | iGameEnemy | protected |
| mfDamageSoundTimer (defined in iGameEnemy) | iGameEnemy | protected |
| mfDeacceleration (defined in iGameEnemy) | iGameEnemy | protected |
| mfDisappearMaxTime (defined in iGameEnemy) | iGameEnemy | protected |
| mfDisappearMinDistance (defined in iGameEnemy) | iGameEnemy | protected |
| mfDisappearMinTime (defined in iGameEnemy) | iGameEnemy | protected |
| mfDisappearTime (defined in iGameEnemy) | iGameEnemy | protected |
| mfDoorBreakCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfFOV (defined in iGameEnemy) | iGameEnemy | protected |
| mfFOVXMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfHealth (defined in iGameEntity) | iGameEntity | protected |
| mfIdleToMoveLimit (defined in iGameEnemy) | iGameEnemy | protected |
| mFindGround (defined in iGameEnemy) | iGameEnemy | protected |
| mfMaxBackwardSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mfMaxExamineDist (defined in iGameEntity) | iGameEntity | protected |
| mfMaxForwardSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mfMaxHealth (defined in iGameEnemy) | iGameEnemy | protected |
| mfMaxInteractDist (defined in iGameEntity) | iGameEntity | protected |
| mfMaxPushMass (defined in iGameEnemy) | iGameEnemy | protected |
| mfMaxSeeDist (defined in iGameEnemy) | iGameEnemy | protected |
| mfMaxTurnSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mfMinAttackDist (defined in iGameEnemy) | iGameEnemy | protected |
| mfMinBreakAngle (defined in iGameEnemy) | iGameEnemy | protected |
| mfMinStunImpulse (defined in iGameEnemy) | iGameEnemy | protected |
| mfMinStunSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mfMoveAnimSpeedMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfMoveToLideLimit (defined in iGameEnemy) | iGameEnemy | protected |
| mfObjectCollideStun (defined in iGameEnemy) | iGameEnemy | protected |
| mfPoseCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfPushForce (defined in iGameEnemy) | iGameEnemy | protected |
| mfRunToWalkSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mfSkipSoundTriggerCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfSpeedMoveAnimMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfStoppedToWalkSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mfStunDamageMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfTempFloat (defined in iGameEnemy) | iGameEnemy | protected |
| mfTriggerUpdateCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfTriggerUpdateRate (defined in iGameEnemy) | iGameEnemy | protected |
| mfTurnSpeedMoveAnimMul (defined in iGameEnemy) | iGameEnemy | protected |
| mfWaitTime (defined in iGameEnemy) | iGameEnemy | protected |
| mfWaitTimeCount (defined in iGameEnemy) | iGameEnemy | protected |
| mfWalkToRunSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mfWalkToStoppedSpeed (defined in iGameEnemy) | iGameEnemy | protected |
| mlAttackMusicPrio (defined in iGameEnemy) | iGameEnemy | protected |
| mlCloseMusicPrio (defined in iGameEnemy) | iGameEnemy | protected |
| mlCurrentPatrolNode (defined in iGameEnemy) | iGameEnemy | protected |
| mlCurrentState (defined in iGameEnemy) | iGameEnemy | protected |
| mlMaxPlayerInLOSCount (defined in iGameEnemy) | iGameEnemy | protected |
| mlPlayerInLOSCount (defined in iGameEnemy) | iGameEnemy | protected |
| mlToughness (defined in iGameEntity) | iGameEntity | protected |
| mMoveState (defined in iGameEnemy) | iGameEnemy | protected |
| MoveToPos(const cVector3f &avFeetPos)=0 (defined in iGameEnemy) | iGameEnemy | pure virtual |
| mpAStarAir (defined in iGameEnemy) | iGameEnemy | protected |
| mpAStarGround (defined in iGameEnemy) | iGameEnemy | protected |
| mpCharBody (defined in iGameEntity) | iGameEntity | protected |
| mpCurrentAnimation (defined in iGameEnemy) | iGameEnemy | protected |
| mpInit (defined in iGameEntity) | iGameEntity | protected |
| mpMeshEntity (defined in iGameEntity) | iGameEntity | protected |
| mpMover (defined in iGameEnemy) | iGameEnemy | protected |
| mpNodeContainerAir (defined in iGameEnemy) | iGameEnemy | protected |
| mpNodeContainerGround (defined in iGameEnemy) | iGameEnemy | protected |
| mpSaveData (defined in iGameEntity) | iGameEntity | protected |
| mRayCallback (defined in iGameEnemy) | iGameEnemy | protected |
| msAttackMusic (defined in iGameEnemy) | iGameEnemy | protected |
| msBackwardAnim (defined in iGameEnemy) | iGameEnemy | protected |
| msCloseMusic (defined in iGameEnemy) | iGameEnemy | protected |
| msDescription (defined in iGameEntity) | iGameEntity | protected |
| msDisappearPS (defined in iGameEnemy) | iGameEnemy | protected |
| msDisappearSound (defined in iGameEnemy) | iGameEnemy | protected |
| msEnemyType (defined in iGameEnemy) | iGameEnemy | protected |
| msFileName (defined in iGameEntity) | iGameEntity | protected |
| msGameName (defined in iGameEntity) | iGameEntity | protected |
| msGroundNodeType (defined in iGameEnemy) | iGameEnemy | protected |
| msHitPS (defined in iGameEnemy) | iGameEnemy | protected |
| msName (defined in iGameEntity) | iGameEntity | protected |
| msOnAttackCallback (defined in iGameEnemy) | iGameEnemy | protected |
| msOnDeathCallback (defined in iGameEnemy) | iGameEnemy | protected |
| msRunAnim (defined in iGameEnemy) | iGameEnemy | protected |
| msStoppedAnim (defined in iGameEnemy) | iGameEnemy | protected |
| msSubType (defined in iGameEntity) | iGameEntity | protected |
| msWalkAnim (defined in iGameEnemy) | iGameEnemy | protected |
| mTriggerTypes (defined in iGameEnemy) | iGameEnemy | protected |
| mType (defined in iGameEntity) | iGameEntity | protected |
| mvBeams (defined in iGameEntity) | iGameEntity | protected |
| mvBillboards (defined in iGameEntity) | iGameEntity | protected |
| mvBodies (defined in iGameEntity) | iGameEntity | protected |
| mvBodySize (defined in iGameEnemy) | iGameEnemy | protected |
| mvCallbackScripts (defined in iGameEntity) | iGameEntity | protected |
| mvJoints (defined in iGameEntity) | iGameEntity | protected |
| mvLastImpulse (defined in iGameEntity) | iGameEntity | protected |
| mvLastPlayerPos (defined in iGameEnemy) | iGameEnemy | protected |
| mvLights (defined in iGameEntity) | iGameEntity | protected |
| mvModelOffsetAngles (defined in iGameEnemy) | iGameEnemy | protected |
| mvNormalMaterials (defined in iGameEntity) | iGameEntity | protected |
| mvParticleSystems (defined in iGameEntity) | iGameEntity | protected |
| mvPatrolNodes (defined in iGameEnemy) | iGameEnemy | protected |
| mvPreloadedBreakMeshes (defined in iGameEntity) | iGameEntity | protected |
| mvPreloadSounds (defined in iGameEnemy) | iGameEnemy | protected |
| mvRayEndPoses (defined in iGameEnemy) | iGameEnemy | protected |
| mvRayStartPoses (defined in iGameEnemy) | iGameEnemy | protected |
| mvSoundEntities (defined in iGameEntity) | iGameEntity | protected |
| mvStates (defined in iGameEnemy) | iGameEnemy | protected |
| mvTempPosition (defined in iGameEnemy) | iGameEnemy | protected |
| mvTransMaterials (defined in iGameEntity) | iGameEntity | protected |
| OnDamage(float afX) (defined in iGameEnemy) | iGameEnemy | virtual |
| OnDeath(float afX) (defined in iGameEnemy) | iGameEnemy | virtual |
| OnDraw() (defined in iGameEnemy) | iGameEnemy | virtual |
| OnFlashlight(const cVector3f &avPos) (defined in iGameEnemy) | iGameEnemy | |
| OnLoad()=0 (defined in iGameEnemy) | iGameEnemy | pure virtual |
| OnPlayerExamine() (defined in iGameEntity) | iGameEntity | virtual |
| OnPlayerGravityCollide(iCharacterBody *apCharBody, cCollideData *apCollideData) (defined in iGameEntity) | iGameEntity | inlinevirtual |
| OnPlayerInteract() (defined in iGameEnemy) | iGameEnemy | virtual |
| OnPlayerPick() (defined in iGameEnemy) | iGameEnemy | virtual |
| OnPostLoadScripts() (defined in iGameEnemy) | iGameEnemy | virtual |
| OnPostSceneDraw() (defined in iGameEnemy) | iGameEnemy | virtual |
| OnSetActive(bool abX) (defined in iGameEnemy) | iGameEnemy | virtual |
| OnUpdate(float afTimeStep)=0 (defined in iGameEnemy) | iGameEnemy | pure virtual |
| OnUseItem(cInventoryItem *apItem) (defined in iGameEntity) | iGameEntity | inlinevirtual |
| OnWorldExit() (defined in iGameEnemy) | iGameEnemy | virtual |
| OnWorldLoad() (defined in iGameEnemy) | iGameEnemy | virtual |
| PlayAnim(const tString &asName, bool abLoop, float afFadeTime, bool abDependsOnSpeed=false, float afSpeedMul=1.0f, bool abSyncWithPrevFrame=false, bool abOverideMoveState=true) (defined in iGameEnemy) | iGameEnemy | |
| PlayerExamine() (defined in iGameEntity) | iGameEntity | |
| PlayerInteract() (defined in iGameEntity) | iGameEntity | |
| PlayerPick() (defined in iGameEntity) | iGameEntity | |
| PlaySound(const tString &asName) (defined in iGameEnemy) | iGameEnemy | |
| PreloadModel(const tString &asFile) (defined in iGameEntity) | iGameEntity | protected |
| RemoveCollideScript(eGameCollideScriptType aType, const tString &asFunc) (defined in iGameEntity) | iGameEntity | |
| RemoveCollideScriptWithChildEntity(iGameEntity *apEntity) (defined in iGameEntity) | iGameEntity | |
| RemoveScript(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | |
| SaveToSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEnemy) | iGameEnemy | virtual |
| SetActive(bool abX) (defined in iGameEntity) | iGameEntity | |
| SetAttracted(bool abX) (defined in iGameEnemy) | iGameEnemy | inline |
| SetBeams(Common::Array< cBeam *> &avBeams) (defined in iGameEntity) | iGameEntity | inline |
| SetBillboards(Common::Array< cBillboard *> &avBillboards) (defined in iGameEntity) | iGameEntity | inline |
| SetBodies(Common::Array< iPhysicsBody *> &avBodies) (defined in iGameEntity) | iGameEntity | inline |
| SetCharBody(iCharacterBody *apCharBody) (defined in iGameEntity) | iGameEntity | inline |
| SetCharBody() (defined in iGameEntity) | iGameEntity | inline |
| SetCurrentPatrolNode(int alX) (defined in iGameEnemy) | iGameEnemy | inline |
| SetDescription(const tWString &asDesc) (defined in iGameEntity) | iGameEntity | inline |
| SetDoorBreakCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| SetFOV(float afAngle) (defined in iGameEnemy) | iGameEnemy | inline |
| SetGameName(const tWString &asName) (defined in iGameEntity) | iGameEntity | inline |
| SetHealth(float afHealth) (defined in iGameEntity) | iGameEntity | |
| SetJoints(Common::Array< iPhysicsJoint *> &avJoints) (defined in iGameEntity) | iGameEntity | inline |
| SetLastImpulse(const cVector3f &avVec) (defined in iGameEntity) | iGameEntity | inline |
| SetLastPlayerPos(const cVector3f &avPos) (defined in iGameEnemy) | iGameEnemy | inline |
| SetLights(Common::Array< iLight3D *> &avLights) (defined in iGameEntity) | iGameEntity | inline |
| SetMaxExamineDist(float afX) (defined in iGameEntity) | iGameEntity | inline |
| SetMaxInteractDist(float afX) (defined in iGameEntity) | iGameEntity | inline |
| SetMeshEntity(cMeshEntity *apEnity) (defined in iGameEntity) | iGameEntity | inline |
| SetOnAttackCallback(const tString &asFunc) (defined in iGameEnemy) | iGameEnemy | inline |
| SetOnDeathCallback(const tString &asFunc) (defined in iGameEnemy) | iGameEnemy | inline |
| SetOnLoadTransform(const cMatrixf &a_mtxPose) (defined in iGameEntity) | iGameEntity | inline |
| SetParticleSystems(Common::Array< cParticleSystem3D *> &avParticleSystems) (defined in iGameEntity) | iGameEntity | inline |
| SetPauseControllers(bool abX) (defined in iGameEntity) | iGameEntity | inline |
| SetPauseGravity(bool abX) (defined in iGameEntity) | iGameEntity | inline |
| SetSaveData(iGameEntity_SaveData *apData) (defined in iGameEntity) | iGameEntity | inline |
| SetShowDescritionOnce(bool abX) (defined in iGameEntity) | iGameEntity | inline |
| SetSkipSoundTriggerCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| SetSoundEntities(Common::Array< cSoundEntity *> &avSoundEntities) (defined in iGameEntity) | iGameEntity | inline |
| SetSoundEntity(cSoundEntity *apSound) (defined in iGameEntity) | iGameEntity | |
| SetTempFloat(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| SetTempPosition(const cVector3f &avPos) (defined in iGameEnemy) | iGameEnemy | inline |
| SetToughness(int alX) (defined in iGameEntity) | iGameEntity | inline |
| SetTransActive(bool abX) (defined in iGameEntity) | iGameEntity | |
| SetTriggerUpdateCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| Setup(cWorld3D *apWorld) (defined in iGameEnemy) | iGameEnemy | |
| SetupBody() (defined in iGameEnemy) | iGameEnemy | |
| SetupSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEntity) | iGameEntity | virtual |
| SetUpTransMaterials() (defined in iGameEntity) | iGameEntity | |
| SetUsesTriggers(bool abX) (defined in iGameEnemy) | iGameEnemy | inline |
| SetVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
| SetWaitTime(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| SetWaitTimeCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
| ShowPlayer(const cVector3f &avPlayerFeetPos) (defined in iGameEnemy) | iGameEnemy | inlinevirtual |
| Update(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | virtual |
| UpdateAnimations(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | protected |
| UpdateCheckForPlayer(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | protected |
| UpdateEnemyPose(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | protected |
| UseMoveStateAnimations() (defined in iGameEnemy) | iGameEnemy | |
| ~iGameEnemy(void) (defined in iGameEnemy) | iGameEnemy | virtual |
| ~iGameEntity() (defined in iGameEntity) | iGameEntity | virtual |