ScummVM API documentation
processroom.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on Labyrinth of Time code with assistance of
24  *
25  * Copyright (c) 1993 Terra Nova Development
26  * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
27  *
28  */
29 
30 #ifndef LAB_PROCESSROOM_H
31 #define LAB_PROCESSROOM_H
32 
33 namespace Lab {
34 
35 enum ActionType {
36  kActionPlaySound = 1,
37  kActionPlaySoundLooping = 2,
38  kActionShowDiff = 3,
39  kActionShowDiffLooping = 4,
40  kActionLoadDiff = 5,
41  kActionLoadBitmap = 6, // unused
42  kActionShowBitmap = 7, // unused
43  kActionTransition = 8,
44  kActionNoUpdate = 9,
45  kActionForceUpdate = 10,
46  kActionShowCurPict = 11,
47  kActionSetElement = 12,
48  kActionUnsetElement = 13,
49  kActionShowMessage = 14,
50  kActionShowMessages = 15,
51  kActionChangeRoom = 16,
52  kActionSetCloseup = 17,
53  kActionMainView = 18,
54  kActionSubInv = 19,
55  kActionAddInv = 20,
56  kActionShowDir = 21,
57  kActionWaitSecs = 22,
58  kActionStopMusic = 23,
59  kActionStartMusic = 24,
60  kActionChangeMusic = 25,
61  kActionResetMusic = 26,
62  kActionFillMusic = 27,
63  kActionWaitSound = 28,
64  kActionClearSound = 29,
65  kActionWinMusic = 30,
66  kActionWinGame = 31,
67  kActionLostGame = 32, // unused
68  kActionResetBuffer = 33,
69  kActionSpecialCmd = 34,
70  kActionCShowMessage = 35,
71  kActionPlaySoundNoWait = 36
72 };
73 
74 enum RuleType {
75  kRuleTypeNone = 0,
76  kRuleTypeAction = 1,
77  kRuleTypeOperate = 2,
78  kRuleTypeGoForward = 3,
79  kRuleTypeConditions = 4, // unused?
80  kRuleTypeTurn = 5,
81  kRuleTypeGoMainView = 6,
82  kRuleTypeTurnFromTo = 7
83 };
84 
85 enum RuleAction {
86  kRuleActionTake = 0,
87  kRuleActionMove = 1, // unused?
88  kRuleActionOpenDoor = 2, // unused?
89  kRuleActionCloseDoor = 3, // unused?
90  kRuleActionTakeDef = 4
91 };
92 
93 enum Condition {
94  kCondBeltGlowing = 70,
95  kCondBridge1 = 104,
96  kCondNoNews = 135,
97  kCondBridge0 = 148,
98  kCondLampOn = 151,
99  kCondNoClean = 152,
100  kCondDirty = 175,
101  kCondUsedHelmet = 184
102 };
103 
104 enum MapDoors {
105  kDoorLeftNorth = 1,
106  kDoorLeftEast = 2,
107  kDoorLeftSouth = 4,
108  kDoorLeftWest = 8,
109 
110  kDoorMiddleNorth = 16,
111  kDoorRightNorth = 32,
112  kDoorMiddleSouth = 64,
113  kDoorRightSouth = 128,
114 
115  kDoorMiddleEast = 16,
116  kDoorBottomEast = 32,
117  kDoorMiddleWest = 64,
118  kDoorBottomWest = 128
119 };
120 
121 enum SpecialRoom {
122  kNormalRoom = 0,
123  kUpArrowRoom,
124  kDownArrowRoom,
125  kBridgeRoom,
126  kVerticalCorridor,
127  kHorizontalCorridor,
128  kMedMaze,
129  kHedgeMaze,
130  kSurMaze,
131  kMultiMazeF1,
132  kMultiMazeF2,
133  kMultiMazeF3
134 };
135 
136 struct CloseData {
137  uint16 _x1, _y1, _x2, _y2;
138  int16 _closeUpType; // if > 0, an object. If < 0, an item
139  uint16 _depth; // Level of the closeup.
140  Common::String _graphicName;
141  Common::String _message;
142  CloseDataList _subCloseUps;
143 };
144 
145 struct ViewData {
146  Common::Array<int16> _condition;
147  Common::String _graphicName;
148  CloseDataList _closeUps;
149 };
150 
151 struct Action {
152  ActionType _actionType;
153  int16 _param1;
154  int16 _param2;
155  int16 _param3;
157 };
158 
159 struct Rule {
160  RuleType _ruleType;
161  int16 _param1;
162  int16 _param2;
163  Common::Array<int16> _condition;
164  ActionList _actionList;
165 };
166 
167 struct RoomData {
168  uint16 _doors[4];
169  byte _transitionType;
170  ViewDataList _view[4];
171  RuleList _rules;
172  Common::String _roomMsg;
173 };
174 
176  uint16 _quantity;
177  Common::String _name;
178  Common::String _bitmapName;
179 };
180 
181 struct MapData {
182  uint16 _x, _y, _pageNumber;
183  SpecialRoom _specialID;
184  uint32 _mapFlags;
185 };
186 
187 } // End of namespace Lab
188 
189 #endif // LAB_PROCESSROOM_H
Definition: str.h:59
Definition: processroom.h:145
Definition: processroom.h:175
Definition: processroom.h:181
Definition: processroom.h:136
Definition: anim.h:33
Definition: processroom.h:159
Definition: processroom.h:151
Definition: processroom.h:167