_data (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_defaultSection (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_description (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_id (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_mapIndex (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_name (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | protected |
_states (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
_visited (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
_walls (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
blacksmith() | MM::MM1::Maps::MapTown | protected |
checkPartyDead() | MM::MM1::Maps::Map | |
dataByte(uint ofs) const (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inline |
dataWord(uint16 ofs) const (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
dataWord(uint16 ofs, uint16 val) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
encounter(const byte *id1, const byte *id2) | MM::MM1::Maps::Map | |
getDefaultSection() const | MM::MM1::Maps::Map | inline |
getDescription() const | MM::MM1::Maps::Map | inline |
getId() const | MM::MM1::Maps::Map | inline |
getMapIndex() const | MM::MM1::Maps::Map | inline |
getName() const | MM::MM1::Maps::Map | inline |
getRandomNumber(int minNumber, int maxNumber) | MM::MM1::Game::GameLogic | static |
getRandomNumber(int maxNumber) (defined in MM::MM1::Game::GameLogic) | MM::MM1::Game::GameLogic | static |
inn() | MM::MM1::Maps::MapTown | protected |
load() | MM::MM1::Maps::Map | virtual |
Map(uint index, const Common::String &name, uint16 id, byte defaultSection, const char *desc=nullptr) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | |
Map03() (defined in MM::MM1::Maps::Map03) | MM::MM1::Maps::Map03 | inline |
mappingAllowed() const | MM::MM1::Maps::Map | inlinevirtual |
MapTown(uint index, const Common::String &name, uint16 id, byte defaultSection, const char *desc=nullptr) (defined in MM::MM1::Maps::MapTown) | MM::MM1::Maps::MapTown | inline |
market() | MM::MM1::Maps::MapTown | protected |
none160() | MM::MM1::Maps::Map | inlinestatic |
operator[](uint ofs) const | MM::MM1::Maps::Map | inline |
operator[](uint ofs) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inline |
redrawGame() | MM::MM1::Maps::Map | static |
reduceHP() | MM::MM1::Maps::Map | static |
send(const T &msg) | MM::MM1::Maps::Map | inline |
send(const Common::String &name, const T &msg) (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inline |
showSign(const Common::String &msg) | MM::MM1::Maps::MapTown | protected |
special() override | MM::MM1::Maps::Map03 | virtual |
tavern() | MM::MM1::Maps::MapTown | protected |
temple() | MM::MM1::Maps::MapTown | protected |
training() | MM::MM1::Maps::MapTown | protected |
unlockDoor() | MM::MM1::Maps::Map | |
updateGame() | MM::MM1::Maps::Map | static |
visitedBusiness() | MM::MM1::Maps::Map | |
visitedExit() | MM::MM1::Maps::Map | |
visitedSpecial() | MM::MM1::Maps::Map | |
~Map() (defined in MM::MM1::Maps::Map) | MM::MM1::Maps::Map | inlinevirtual |
~MapTown() (defined in MM::MM1::Maps::MapTown) | MM::MM1::Maps::MapTown | inlinevirtual |