ScummVM API documentation
main.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CHEWY_MAIN_H
23#define CHEWY_MAIN_H
24
25#include "graphics/surface.h"
26
27namespace Chewy {
28
29void game_main();
30void free_buffers();
31void plotMainMenu();
32void palcopy(byte *destPal, const byte *srcPal, int16 destStartIndex,
33 int16 srcStartIndex, int16 colorNbr);
34short calcMouseText(int16 x, int16 y, int16 mode);
35void calc_ani_timer();
36void mous_obj_action(int16 nr, int16 mode, int16 txt_mode, int16 txt_nr);
37int16 getAniDirection(int16 status);
38void menuEntry();
39void menuExit();
40
41} // namespace Chewy
42
43#endif