ScummVM API documentation
freeze.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef SLUDGE_FREEZE_H
22 #define SLUDGE_FREEZE_H
23 
24 #include "graphics/surface.h"
25 
26 namespace Sludge {
27 
28 struct OnScreenPerson;
29 struct PersonaAnimation;
30 struct ScreenRegion;
31 struct SpeechStruct;
32 struct StatusStuff;
33 struct EventHandlers;
34 struct ScreenRegion;
35 
36 typedef Common::List<ScreenRegion *> ScreenRegionList;
37 typedef Common::List<OnScreenPerson *> OnScreenPersonList;
38 
39 class Parallax;
40 
42  OnScreenPersonList *allPeople;
43  ScreenRegionList *allScreenRegions;
44  Graphics::Surface backdropSurface;
45  Graphics::Surface lightMapSurface;
46  uint8 *zBufferTex;
47  int zPanels;
48  ParallaxLayers *parallaxLayers;
49  int lightMapNumber, zBufferNumber;
50  SpeechStruct *speech;
51  StatusStuff *frozenStatus;
52  EventHandlers *currentEvents;
53  PersonaAnimation *mouseCursorAnim;
54  int mouseCursorFrameNum;
55  int cameraX, cameraY, sceneWidth, sceneHeight;
56  float cameraZoom;
57 
58  FrozenStuffStruct *next;
59 };
60 
61 } // End of namespace Sludge
62 
63 #endif
Definition: surface.h:67
Definition: people.h:49
Definition: list.h:44
Definition: builtin.h:27
Definition: freeze.h:41
Definition: event.h:50
Definition: speech.h:37
Definition: statusba.h:31