ScummVM API documentation
freeze.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_FREEZE_H
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#define SLUDGE_FREEZE_H
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#include "graphics/surface.h"
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namespace
Sludge
{
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struct
OnScreenPerson;
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struct
PersonaAnimation;
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struct
ScreenRegion;
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struct
SpeechStruct;
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struct
StatusStuff;
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struct
EventHandlers;
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struct
ScreenRegion;
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typedef
Common::List<ScreenRegion *>
ScreenRegionList;
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typedef
Common::List<OnScreenPerson *>
OnScreenPersonList;
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class
Parallax;
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struct
FrozenStuffStruct
{
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OnScreenPersonList *allPeople;
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ScreenRegionList *allScreenRegions;
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Graphics::Surface
backdropSurface;
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Graphics::Surface
lightMapSurface;
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uint8 *zBufferTex;
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int
zPanels;
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ParallaxLayers
*parallaxLayers;
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int
lightMapNumber, zBufferNumber;
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SpeechStruct
*speech;
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StatusStuff
*frozenStatus;
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EventHandlers
*currentEvents;
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PersonaAnimation
*mouseCursorAnim;
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int
mouseCursorFrameNum;
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int
cameraX, cameraY, sceneWidth, sceneHeight;
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float
cameraZoom;
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FrozenStuffStruct
*next;
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};
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}
// End of namespace Sludge
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#endif
Graphics::Surface
Definition:
surface.h:67
Sludge::PersonaAnimation
Definition:
people.h:49
Common::List
Definition:
list.h:44
Sludge
Definition:
builtin.h:27
Sludge::FrozenStuffStruct
Definition:
freeze.h:41
Sludge::EventHandlers
Definition:
event.h:50
Sludge::SpeechStruct
Definition:
speech.h:37
Sludge::StatusStuff
Definition:
statusba.h:31
engines
sludge
freeze.h
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