ScummVM API documentation
file_based_ags_debugger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_DEBUGGING_FILE_BASED_AGS_DEBUGGER_H
23 #define AGS_ENGINE_DEBUGGING_FILE_BASED_AGS_DEBUGGER_H
24 
25 #include "ags/engine/debugging/ags_editor_debugger.h"
26 
27 namespace AGS3 {
28 
30 public:
31 
32  bool Initialize() override;
33  void Shutdown() override;
34  bool SendMessageToEditor(const char *message) override;
35  bool IsMessageAvailable() override;
36  char *GetNextMessage() override;
37 
38 };
39 
40 extern const char *SENT_MESSAGE_FILE_NAME;
41 
42 } // namespace AGS3
43 
44 #endif
Definition: file_based_ags_debugger.h:29
Definition: ags_editor_debugger.h:27
Definition: ags.h:40