ScummVM API documentation
Ultima::Ultima4::GameController Member List

This is the complete list of members for Ultima::Ultima4::GameController, including all inherited members.

_combatFinished (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
_mapArea (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
_paused (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
_pausedTimer (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
attack(Direction dir=DIR_NONE) (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
Controller(int timerInterval=1) (defined in Ultima::Ultima4::Controller)Ultima::Ultima4::Controller
doScreenAnimationsWhilePausing(int timeFactor) (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameControllerstatic
exitToParentMap()Ultima::Ultima4::GameController
finishTurn() overrideUltima::Ultima4::GameControllervirtual
finishTurnAfterCombatEnds() overrideUltima::Ultima4::GameControllerinlinevirtual
flashTile(const Coords &coords, MapTile tile, int timeFactor)Ultima::Ultima4::GameControllerstatic
flashTile(const Coords &coords, const Common::String &tilename, int timeFactor) (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameControllerstatic
GameController() (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
getTimerInterval() (defined in Ultima::Ultima4::Controller)Ultima::Ultima4::Controller
init() (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
initMoons()Ultima::Ultima4::GameController
initScreen() (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
initScreenWithoutReloadingState() (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
isCombatController() const (defined in Ultima::Ultima4::Controller)Ultima::Ultima4::Controllerinlinevirtual
keybinder(KeybindingAction action) overrideUltima::Ultima4::GameControllervirtual
keyPressed(int key)Ultima::Ultima4::Controllerinlinevirtual
mousePressed(const Common::Point &mousePos) overrideUltima::Ultima4::GameControllervirtual
notifyKeyPressed(int key)Ultima::Ultima4::Controller
notifyMousePress(const Common::Point &mousePos)Ultima::Ultima4::Controller
setActive() overrideUltima::Ultima4::GameControllervirtual
setMap(Map *map, bool saveLocation, const Portal *portal, TurnCompleter *turnCompleter=nullptr) (defined in Ultima::Ultima4::GameController)Ultima::Ultima4::GameController
shouldQuit() constUltima::Ultima4::Controller
timerCallback(void *data)Ultima::Ultima4::Controllerstatic
timerFired() overrideUltima::Ultima4::GameControllervirtual
update(Party *party, PartyEvent &event) overrideUltima::Ultima4::GameControllervirtual
update(Location *location, MoveEvent &event) overrideUltima::Ultima4::GameControllervirtual
updateMoons(bool showmoongates)Ultima::Ultima4::GameController
~Controller() (defined in Ultima::Ultima4::Controller)Ultima::Ultima4::Controllervirtual
~Observer() (defined in Ultima::Ultima4::Observer< Party *, PartyEvent &>)Ultima::Ultima4::Observer< Party *, PartyEvent &>inlinevirtual
~Observer() (defined in Ultima::Ultima4::Observer< Location *, MoveEvent &>)Ultima::Ultima4::Observer< Location *, MoveEvent &>inlinevirtual
~TurnCompleter() (defined in Ultima::Ultima4::TurnCompleter)Ultima::Ultima4::TurnCompleterinlinevirtual