| _combatFinished (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| _mapArea (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| _paused (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| _pausedTimer (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| attack(Direction dir=DIR_NONE) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| Controller(int timerInterval=1) (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
| doScreenAnimationsWhilePausing(int timeFactor) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | static |
| exitToParentMap() | Ultima::Ultima4::GameController | |
| finishTurn() override | Ultima::Ultima4::GameController | virtual |
| finishTurnAfterCombatEnds() override | Ultima::Ultima4::GameController | inlinevirtual |
| flashTile(const Coords &coords, MapTile tile, int timeFactor) | Ultima::Ultima4::GameController | static |
| flashTile(const Coords &coords, const Common::String &tilename, int timeFactor) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | static |
| GameController() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| getTimerInterval() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
| init() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| initMoons() | Ultima::Ultima4::GameController | |
| initScreen() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| initScreenWithoutReloadingState() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| isCombatController() const (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | inlinevirtual |
| keybinder(KeybindingAction action) override | Ultima::Ultima4::GameController | virtual |
| keyPressed(int key) | Ultima::Ultima4::Controller | inlinevirtual |
| mousePressed(const Common::Point &mousePos) override | Ultima::Ultima4::GameController | virtual |
| notifyKeyPressed(int key) | Ultima::Ultima4::Controller | |
| notifyMousePress(const Common::Point &mousePos) | Ultima::Ultima4::Controller | |
| setActive() override | Ultima::Ultima4::GameController | virtual |
| setMap(Map *map, bool saveLocation, const Portal *portal, TurnCompleter *turnCompleter=nullptr) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
| shouldQuit() const | Ultima::Ultima4::Controller | |
| timerCallback(void *data) | Ultima::Ultima4::Controller | static |
| timerFired() override | Ultima::Ultima4::GameController | virtual |
| update(Party *party, PartyEvent &event) override | Ultima::Ultima4::GameController | virtual |
| update(Location *location, MoveEvent &event) override | Ultima::Ultima4::GameController | virtual |
| updateMoons(bool showmoongates) | Ultima::Ultima4::GameController | |
| ~Controller() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | virtual |
| ~Observer() (defined in Ultima::Ultima4::Observer< Party *, PartyEvent &>) | Ultima::Ultima4::Observer< Party *, PartyEvent &> | inlinevirtual |
| ~Observer() (defined in Ultima::Ultima4::Observer< Location *, MoveEvent &>) | Ultima::Ultima4::Observer< Location *, MoveEvent &> | inlinevirtual |
| ~TurnCompleter() (defined in Ultima::Ultima4::TurnCompleter) | Ultima::Ultima4::TurnCompleter | inlinevirtual |