_combatFinished (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
_mapArea (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
_paused (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
_pausedTimer (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
attack(Direction dir=DIR_NONE) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
Controller(int timerInterval=1) (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
doScreenAnimationsWhilePausing(int timeFactor) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | static |
exitToParentMap() | Ultima::Ultima4::GameController | |
finishTurn() override | Ultima::Ultima4::GameController | virtual |
finishTurnAfterCombatEnds() override | Ultima::Ultima4::GameController | inlinevirtual |
flashTile(const Coords &coords, MapTile tile, int timeFactor) | Ultima::Ultima4::GameController | static |
flashTile(const Coords &coords, const Common::String &tilename, int timeFactor) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | static |
GameController() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
getTimerInterval() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | |
init() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
initMoons() | Ultima::Ultima4::GameController | |
initScreen() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
initScreenWithoutReloadingState() (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
isCombatController() const (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | inlinevirtual |
keybinder(KeybindingAction action) override | Ultima::Ultima4::GameController | virtual |
keyPressed(int key) | Ultima::Ultima4::Controller | inlinevirtual |
mousePressed(const Common::Point &mousePos) override | Ultima::Ultima4::GameController | virtual |
notifyKeyPressed(int key) | Ultima::Ultima4::Controller | |
notifyMousePress(const Common::Point &mousePos) | Ultima::Ultima4::Controller | |
setActive() override | Ultima::Ultima4::GameController | virtual |
setMap(Map *map, bool saveLocation, const Portal *portal, TurnCompleter *turnCompleter=nullptr) (defined in Ultima::Ultima4::GameController) | Ultima::Ultima4::GameController | |
shouldQuit() const | Ultima::Ultima4::Controller | |
timerCallback(void *data) | Ultima::Ultima4::Controller | static |
timerFired() override | Ultima::Ultima4::GameController | virtual |
update(Party *party, PartyEvent &event) override | Ultima::Ultima4::GameController | virtual |
update(Location *location, MoveEvent &event) override | Ultima::Ultima4::GameController | virtual |
updateMoons(bool showmoongates) | Ultima::Ultima4::GameController | |
~Controller() (defined in Ultima::Ultima4::Controller) | Ultima::Ultima4::Controller | virtual |
~Observer() (defined in Ultima::Ultima4::Observer< Party *, PartyEvent &>) | Ultima::Ultima4::Observer< Party *, PartyEvent &> | inlinevirtual |
~Observer() (defined in Ultima::Ultima4::Observer< Location *, MoveEvent &>) | Ultima::Ultima4::Observer< Location *, MoveEvent &> | inlinevirtual |
~TurnCompleter() (defined in Ultima::Ultima4::TurnCompleter) | Ultima::Ultima4::TurnCompleter | inlinevirtual |