ScummVM API documentation
ghostroom.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24 * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
25 */
26 
27 #ifndef AVALANCHE_GHOSTROOM_H
28 #define AVALANCHE_GHOSTROOM_H
29 
30 #include "common/scummsys.h"
31 #include "graphics/surface.h"
32 
33 namespace Avalanche {
34 class AvalancheEngine;
35 
36 struct ChunkBlock {
37  Flavour _flavour;
38  int16 _x, _y;
39  int16 _width, _height;
40  int32 _size;
41 };
42 
43 class GhostRoom {
44 public:
46  ~GhostRoom();
47 
48  void run();
49  ChunkBlock readChunkBlock(Common::File &file);
50 
51 private:
52  AvalancheEngine *_vm;
53 
54  static const int8 kAdjustment[5];
55  static const byte kWaveOrder[5];
56  static const byte kGlerkFade[26];
57  static const byte kGreldetFade[18];
58 
59  Common::Point dummyCoord;
60  byte ****_ghost;// [5][2][66][26]
61  Graphics::Surface _eyes[2];
62  Graphics::Surface _exclamation;
63  Graphics::Surface _bat[3];
64  byte ****_glerk; // [6][4][35][9]
65  Graphics::Surface _aargh[6];
66  Common::Point _aarghWhere[6];
67  Graphics::Surface _greenEyes[5];
68  Graphics::Surface _greldet[6][2];
69 
70  int16 _batX, _batY;
71  uint16 _batCount;
72  byte _glerkStage;
73  int8 _aarghCount;
74  int16 _greldetX, _greldetY;
75  byte _greldetCount;
76  bool _redGreldet;
77  bool _wasLoaded;
78 
79  void loadPictures();
80  void wait(uint16 howLong);
81  void doBat();
82  void bigGreenEyes(byte how);
83 };
84 
85 } // End of namespace Avalanche
86 
87 #endif // AVALANCHE_GHOSTROOM_H
Definition: ghostroom.h:43
Definition: surface.h:66
Definition: animation.h:32
Definition: ghostroom.h:36
Definition: avalanche.h:74
Definition: file.h:47
Definition: rect.h:45