ScummVM API documentation
map38.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP38_H
23 #define MM1_MAPS_MAP38_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map38 : public Map {
32  typedef void (Map38:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special08();
43  void special09();
44  void special10();
45  void special11();
46  void special12();
47  void special13();
48  void special14();
49  void special15();
50  void special16();
51  void special17();
52  void special18();
53 
54  const SpecialFn SPECIAL_FN[19] = {
55  &Map38::special00,
56  &Map38::special01,
57  &Map38::special02,
58  &Map38::special03,
59  &Map38::special04,
60  &Map38::special05,
61  &Map38::special06,
62  &Map38::special07,
63  &Map38::special08,
64  &Map38::special09,
65  &Map38::special10,
66  &Map38::special11,
67  &Map38::special12,
68  &Map38::special13,
69  &Map38::special14,
70  &Map38::special15,
71  &Map38::special16,
72  &Map38::special17,
73  &Map38::special18
74  };
75 public:
76  Map38() : Map(38, "qvl2", 0x703, 3, "Wizard's Lair 2") {}
77 
81  void special() override;
82 };
83 
84 } // namespace Maps
85 } // namespace MM1
86 } // namespace MM
87 
88 #endif
Definition: map38.h:31
Definition: map.h:97
Definition: detection.h:27
void special() override