This is the complete list of members for Harvester::Combat, including all inherited members.
| captureOverlappingNpcAttackTarget() const (defined in Harvester::Combat) | Harvester::Combat | |
| capturePlayerAttackTarget(const Common::Point &mousePos, const NpcRecord *hoverNpc) const (defined in Harvester::Combat) | Harvester::Combat | |
| capturePlayerAttackTargetForKeyboard(bool attackLeft, bool attackRight, bool attackUp, bool attackDown) const (defined in Harvester::Combat) | Harvester::Combat | |
| Combat(HarvesterEngine &engine, SceneState &scene, Player &player, EntityManager *entityManager, SceneEntities &sceneRuntime, CombatEffects &combatEffects, const CheatSystem &cheats, InteractionCallbacks &callbacks, Interaction &interactionProcessor) (defined in Harvester::Combat) | Harvester::Combat | |
| Combat(const Combat &)=delete (defined in Harvester::Combat) | Harvester::Combat | |
| commitMonsterCombatStatesForSceneChange(Common::Array< MonsterCombatState > &&states) (defined in Harvester::Combat) | Harvester::Combat | |
| initializeCombatStates() (defined in Harvester::Combat) | Harvester::Combat | |
| killDebugActiveMonster(const Common::Point &mousePos, bool &needsRedraw) (defined in Harvester::Combat) | Harvester::Combat | |
| operator=(const Combat &)=delete (defined in Harvester::Combat) | Harvester::Combat | |
| prepareMonsterCombatStatesForSceneChange(const Common::Array< MonsterRecord > &previousMonsters, const Common::Array< MonsterRecord > &updatedMonsters) const (defined in Harvester::Combat) | Harvester::Combat | |
| resetForSceneRefresh() (defined in Harvester::Combat) | Harvester::Combat | |
| resolveKillTarget(const Common::Point &mousePos) const (defined in Harvester::Combat) | Harvester::Combat | |
| resolvePlayerAttackContact(bool &needsRedraw) (defined in Harvester::Combat) | Harvester::Combat | |
| selectMonsterAttackContactTarget(Entity *&monsterEntity) const (defined in Harvester::Combat) | Harvester::Combat | |
| selectNpcAttackContactTarget(Entity *&npcEntity) const (defined in Harvester::Combat) | Harvester::Combat | |
| updateRoomMonsterCombat(bool &needsRedraw) (defined in Harvester::Combat) | Harvester::Combat |