ScummVM API documentation
lua_var_component.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 #ifndef GRIM_LUA_VAR_COMPONENT_H
23 #define GRIM_LUA_VAR_COMPONENT_H
24 
25 #include "engines/grim/costume/component.h"
26 
27 namespace Grim {
28 
29 class LuaVarComponent : public Component {
30 public:
31  LuaVarComponent(Component *parent, int parentID, const char *name, tag32 tag);
32  void setKey(int val) override;
33 };
34 
35 } // end of namespace Grim
36 
37 #endif
Definition: actor.h:33
Definition: lua_var_component.h:29
Definition: component.h:38