ScummVM API documentation
engine_setup.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_MAIN_ENGINE_SETUP_H
23#define AGS_ENGINE_MAIN_ENGINE_SETUP_H
24
25#include "ags/shared/util/geometry.h"
26#include "ags/engine/gfx/gfx_defines.h"
27
28namespace AGS3 {
29
30// Setup engine after the graphics mode has changed
31void engine_post_gfxmode_setup(const Size &init_desktop, const DisplayMode &old_dm);
32// Prepare engine for graphics mode release; could be called before switching display mode too
33void engine_pre_gfxmode_release();
34// Prepare engine to the graphics mode shutdown and gfx driver destruction
35void engine_pre_gfxsystem_shutdown();
36// Applies necessary changes after screen<->virtual coordinate transformation has changed
37void on_coordinates_scaling_changed();
38// prepares game screen for rotation setting
39void engine_adjust_for_rotation_settings();
40
41} // namespace AGS3
42
43#endif