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engine_setup.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_MAIN_ENGINE_SETUP_H
23 #define AGS_ENGINE_MAIN_ENGINE_SETUP_H
24 
25 #include "ags/shared/util/geometry.h"
26 #include "ags/engine/gfx/gfx_defines.h"
27 
28 namespace AGS3 {
29 
30 // Setup engine after the graphics mode has changed
31 void engine_post_gfxmode_setup(const Size &init_desktop, const DisplayMode &old_dm);
32 // Prepare engine for graphics mode release; could be called before switching display mode too
33 void engine_pre_gfxmode_release();
34 // Prepare engine to the graphics mode shutdown and gfx driver destruction
35 void engine_pre_gfxsystem_shutdown();
36 // Applies necessary changes after screen<->virtual coordinate transformation has changed
37 void on_coordinates_scaling_changed();
38 // prepares game screen for rotation setting
39 void engine_adjust_for_rotation_settings();
40 
41 } // namespace AGS3
42 
43 #endif
Definition: ags.h:40