ScummVM API documentation
MusicArea.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_MUSICAREA_H
32#define CRAB_MUSICAREA_H
33
34#include "crab/Shape.h"
35#include "crab/music/musicparam.h"
36
37namespace Crab {
38
39namespace pyrodactyl {
40namespace level {
41struct MusicInfo {
42 // Are we playing a sound effect or a music track
43 bool _track;
44
45 // The id of the music track or sound effect being played
46 int _id;
47
48 // The amount of loops
49 int _loops;
50
51 MusicInfo() {
52 _track = false;
53 _id = -1;
54 _loops = -1;
55 }
56 ~MusicInfo() {}
57};
58
59class MusicArea : public Shape, public MusicInfo {
60public:
61 MusicArea() {}
62 ~MusicArea() {}
63
64 void load(rapidxml::xml_node<char> *node, const bool &echo = true);
65};
66} // End of namespace level
67} // End of namespace pyrodactyl
68
69} // End of namespace Crab
70
71#endif // CRAB_MUSICAREA_H
Definition: Shape.h:63
Definition: MusicArea.h:59
Definition: MusicArea.h:41