ScummVM API documentation
room501.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_PHANTOM_ROOM501_H
23 #define MADS_PHANTOM_ROOM501_H
24 
25 #include "mads/madsv2/core/general.h"
26 
27 namespace MADS {
28 namespace MADSV2 {
29 namespace Phantom {
30 namespace Rooms {
31 
32 #define local (&scratch)
33 #define ss local->sprite
34 #define seq local->sequence
35 #define aa local->animation
36 
37 struct Scratch { /* Room local variables */
38 
39  int16 sprite[15]; /* Sprite series handles */
40  int16 sequence[15]; /* Sequence handles */
41  int16 animation[4]; /* Animation handles */
42  int16 anim_0_running;
43  int16 prevent_2;
44 
45 };
46 
47 
48 /* ========================= Sprite Series =================== */
49 
50 #define fx_flame 0 /* rm501x0 */
51 #define fx_door 1 /* rm501x1 */
52 #define fx_left_door 2 /* rm501x2 */
53 #define fx_take_6 3 /* rdrr_6 */
54 #define fx_boat 4 /* rm501x3 */
55 #define fx_shove_off 5 /* rm501a1 */
56 #define fx_christine 6 /* *chr_6 */
57  /* *chr_9 */
58  /* *chr_8 */
59 
60 
61 
62 /* ========================= Triggers ======================== */
63 
64 #define ROOM_501_LEFT_DOOR_CLOSES 55
65 #define ROOM_501_DOOR_CLOSES 60
66 #define ROOM_501_DOOR_OPENS 65
67 #define ROOM_501_FROM_506 80
68 #define ROOM_501_SHOVE_OFF 90
69 #define ROOM_501_START_ROWING 100
70 
71 /* ========================= Other Macros ==================== */
72 
73 #define PLAYER_X_FROM_506 305
74 #define PLAYER_Y_FROM_506 112
75 
76 #define WALK_TO_X_FROM_506 260
77 #define WALK_TO_Y_FROM_506 112
78 
79 #define PLAYER_X_FROM_502 319
80 #define PLAYER_Y_FROM_502 116
81 
82 #define WALK_TO_X_FROM_502 286
83 #define WALK_TO_Y_FROM_502 119
84 
85 #define WEST_X -20
86 #define WEST_Y 109
87 
88 #define WALK_TO_WEST_X 24
89 #define WALK_TO_WEST_Y 109
90 
91 #define DOOR_LEFT_X 266
92 #define DOOR_LEFT_Y 112
93 
94 #define DOOR_RIGHT_X 287
95 #define DOOR_RIGHT_Y 118
96 
97 #define CHRIS_X_LEFT 113
98 #define CHRIS_Y_LEFT 93
99 
100 #define CHRIS_X_RIGHT 125
101 #define CHRIS_Y_RIGHT 94
102 
103 #define CONV_MISC 26
104 
105 #define WALK_TO_CAT_NO_X 24
106 #define WALK_TO_CAT_NO_Y 110
107 
108 } // namespace Rooms
109 } // namespace Phantom
110 } // namespace MADSV2
111 } // namespace MADS
112 
113 #endif
Definition: mps_installer.h:31