ScummVM API documentation
region_effect.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ZVISION_REGION_NODE_H
23 #define ZVISION_REGION_NODE_H
24 
25 #include "graphics/surface.h"
26 
27 #include "zvision/scripting/scripting_effect.h"
28 #include "zvision/graphics/graphics_effect.h"
29 
30 namespace ZVision {
31 
32 class ZVision;
33 
34 class RegionNode : public ScriptingEffect {
35 public:
36  RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay);
37  ~RegionNode() override;
38 
46  bool process(uint32 deltaTimeInMillis) override;
47 
48 private:
49  int32 _timeLeft;
50  uint32 _delay;
51  GraphicsEffect *_effect;
52 };
53 
54 } // End of namespace ZVision
55 
56 #endif
Definition: graphics_effect.h:35
Definition: region_effect.h:34
Definition: clock.h:29
bool process(uint32 deltaTimeInMillis) override
Definition: scripting_effect.h:45