ScummVM API documentation
region_effect.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_REGION_NODE_H
23#define ZVISION_REGION_NODE_H
24
25#include "graphics/surface.h"
26#include "zvision/graphics/graphics_effect.h"
27#include "zvision/scripting/scripting_effect.h"
28
29namespace ZVision {
30
31class ZVision;
32
34public:
35 RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay);
36 ~RegionNode() override;
37
45 bool process(uint32 deltaTimeInMillis) override;
46
47private:
48 int32 _timeLeft;
49 uint32 _delay;
50 GraphicsEffect *_effect;
51};
52
53} // End of namespace ZVision
54
55#endif
Definition: graphics_effect.h:34
Definition: region_effect.h:33
bool process(uint32 deltaTimeInMillis) override
Definition: scripting_effect.h:45
Definition: focus_list.h:27