ScummVM API documentation
region_effect.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ZVISION_REGION_NODE_H
23 #define ZVISION_REGION_NODE_H
24 
25 #include "graphics/surface.h"
26 #include "zvision/graphics/graphics_effect.h"
27 #include "zvision/scripting/scripting_effect.h"
28 
29 namespace ZVision {
30 
31 class ZVision;
32 
33 class RegionNode : public ScriptingEffect {
34 public:
35  RegionNode(ZVision *engine, uint32 key, GraphicsEffect *effect, uint32 delay);
36  ~RegionNode() override;
37 
45  bool process(uint32 deltaTimeInMillis) override;
46 
47 private:
48  int32 _timeLeft;
49  uint32 _delay;
50  GraphicsEffect *_effect;
51 };
52 
53 } // End of namespace ZVision
54 
55 #endif
Definition: graphics_effect.h:34
Definition: region_effect.h:33
Definition: focus_list.h:27
bool process(uint32 deltaTimeInMillis) override
Definition: scripting_effect.h:45