ScummVM API documentation
frame_id.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_GFX_FRAMEID_H
23#define ULTIMA8_GFX_FRAMEID_H
24
25#include "common/stream.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
30struct FrameID {
31 uint16 _flexId;
32 uint32 _shapeNum;
33 uint32 _frameNum;
34
35 FrameID() : _flexId(0), _shapeNum(0), _frameNum(0) { }
36 FrameID(uint16 flex, uint32 shape, uint32 frame)
37 : _flexId(flex), _shapeNum(shape), _frameNum(frame) {
38 }
39
40 void save(Common::WriteStream *ws);
41 bool load(Common::ReadStream *rs);
42};
43
44} // End of namespace Ultima8
45} // End of namespace Ultima
46
47#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: frame_id.h:30