ScummVM API documentation
frame_id.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_GFX_FRAMEID_H
23 #define ULTIMA8_GFX_FRAMEID_H
24 
25 #include "common/stream.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 struct FrameID {
31  uint16 _flexId;
32  uint32 _shapeNum;
33  uint32 _frameNum;
34 
35  FrameID() : _flexId(0), _shapeNum(0), _frameNum(0) { }
36  FrameID(uint16 flex, uint32 shape, uint32 frame)
37  : _flexId(flex), _shapeNum(shape), _frameNum(frame) {
38  }
39 
40  void save(Common::WriteStream *ws);
41  bool load(Common::ReadStream *rs);
42 };
43 
44 } // End of namespace Ultima8
45 } // End of namespace Ultima
46 
47 #endif
Definition: stream.h:77
Definition: detection.h:27
Definition: frame_id.h:30
Definition: stream.h:385