ScummVM API documentation
gfx_surface.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef ULTIMA0_GFX_SURFACE_H
23 #define ULTIMA0_GFX_SURFACE_H
24 
25 #include "graphics/font.h"
26 #include "graphics/managed_surface.h"
27 #include "ultima/ultima0/gfx/font.h"
28 
29 namespace Ultima {
30 namespace Ultima0 {
31 namespace Gfx {
32 
34 private:
35  Common::Point _textPos;
36  byte _textColor = C_TEXT_DEFAULT;
37 
38  void newLine();
39 
40 public:
42  GfxSurface(Graphics::ManagedSurface &surf, const Common::Rect &bounds) : Graphics::ManagedSurface(surf, bounds) {}
43 
47  void writeString(const Common::Point &pt, const Common::String &str,
50  void writeChar(uint32 chr);
51 
52  void setTextPos(const Common::Point &pt);
53  byte setColor(byte color);
54  byte setColor(byte r, byte g, byte b);
55 };
56 
57 } // namespace Gfx
58 } // namespace Ultima0
59 } // namespace Ultima
60 
61 #endif
Definition: managed_surface.h:51
Definition: str.h:59
TextAlign
Definition: font.h:48
Align the text to the left.
Definition: font.h:51
Definition: rect.h:524
Definition: detection.h:27
Definition: rect.h:144
void writeString(const Common::Point &pt, const Common::String &str, Graphics::TextAlign align=Graphics::kTextAlignLeft)
Definition: gfx_surface.h:33