ScummVM API documentation
fixed.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H
23 #define BACKENDS_GRAPHICS_OPENGL_PIPELINES_FIXED_H
24 
25 #include "backends/graphics/opengl/pipelines/pipeline.h"
26 
27 namespace OpenGL {
28 
29 #if !USE_FORCED_GLES2
30 class FixedPipeline : public Pipeline {
31 public:
32  FixedPipeline() : _r(0.f), _g(0.f), _b(0.f), _a(0.f) {}
33 
34  void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) override;
35 
36  void setProjectionMatrix(const Math::Matrix4 &projectionMatrix) override;
37 
38 protected:
39  void activateInternal() override;
40  void drawTextureInternal(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) override;
41 
42  GLfloat _r, _g, _b, _a;
43 };
44 #endif // !USE_FORCED_GLES2
45 
46 } // End of namespace OpenGL
47 
48 #endif
void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) override
Definition: texture.h:49
void setProjectionMatrix(const Math::Matrix4 &projectionMatrix) override
Definition: fixed.h:30
Definition: renderbuffer.h:27
Definition: pipeline.h:42
void activateInternal() override