ScummVM API documentation
palette_utils.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef HARVESTER_PALETTE_UTILS_H
23#define HARVESTER_PALETTE_UTILS_H
24
25#include "common/scummsys.h"
26
27namespace Harvester {
28
29inline byte expandHarvesterVgaDacColor(byte value) {
30 // Match VGA/DOSBox-X DAC expansion: replicate the high 2 bits into the low 2 bits.
31 return (value << 2) | (value >> 4);
32}
33
34inline void buildHarvesterDisplayPalette(const byte *source, float brightness, byte *dest) {
35 memset(dest, 0, 256 * 3);
36 if (!source)
37 return;
38
39 if (brightness < 0.0f)
40 brightness = 0.0f;
41
42 for (uint color = 1; color < 256; ++color) {
43 for (uint channel = 0; channel < 3; ++channel) {
44 const uint index = color * 3 + channel;
45 const int vgaDacValue = source[index] >> 2;
46 int scaled = (int)(vgaDacValue * brightness + 0.5f);
47 if (scaled > 63)
48 scaled = 63;
49 dest[index] = expandHarvesterVgaDacColor((byte)scaled);
50 }
51 }
52}
53
54} // End of namespace Harvester
55
56#endif // HARVESTER_PALETTE_UTILS_H