ScummVM API documentation
MADS::Game Member List

This is the complete list of members for MADS::Game, including all inherited members.

_aaName (defined in MADS::Game)MADS::Game
_anyEmergency (defined in MADS::Game)MADS::Gameprotected
_camX (defined in MADS::Game)MADS::Game
_camY (defined in MADS::Game)MADS::Game
_currentSectionNumber (defined in MADS::Game)MADS::Game
_fx (defined in MADS::Game)MADS::Game
_kernelMode (defined in MADS::Game)MADS::Game
_lastSave (defined in MADS::Game)MADS::Gameprotected
_loadGameSlot (defined in MADS::Game)MADS::Game
_objects (defined in MADS::Game)MADS::Game
_panningSpeed (defined in MADS::Game)MADS::Game
_player (defined in MADS::Game)MADS::Game
_priorFrameTimer (defined in MADS::Game)MADS::Game
_priorSectionNumber (defined in MADS::Game)MADS::Game
_quoteEmergency (defined in MADS::Game)MADS::Gameprotected
_quotes (defined in MADS::Game)MADS::Gameprotected
_saveFile (defined in MADS::Game)MADS::Gameprotected
_saveName (defined in MADS::Game)MADS::Gameprotected
_saveThumb (defined in MADS::Game)MADS::Gameprotected
_scene (defined in MADS::Game)MADS::Game
_screenObjects (defined in MADS::Game)MADS::Game
_sectionHandler (defined in MADS::Game)MADS::Game
_sectionNumber (defined in MADS::Game)MADS::Game
_statusFlag (defined in MADS::Game)MADS::Gameprotected
_surface (defined in MADS::Game)MADS::Gameprotected
_trigger (defined in MADS::Game)MADS::Game
_triggerMode (defined in MADS::Game)MADS::Game
_triggerSetupMode (defined in MADS::Game)MADS::Game
_visitedScenes (defined in MADS::Game)MADS::Game
_vm (defined in MADS::Game)MADS::Gameprotected
_vocabEmergency (defined in MADS::Game)MADS::Gameprotected
_widepipeCtr (defined in MADS::Game)MADS::Game
_winStatus (defined in MADS::Game)MADS::Game
camInitDefault() (defined in MADS::Game)MADS::Game
camSetSpeed() (defined in MADS::Game)MADS::Game
camUpdate() (defined in MADS::Game)MADS::Game
checkShowDialog()=0MADS::Gameprotectedpure virtual
clearQuotes() (defined in MADS::Game)MADS::Gameinline
createThumbnail()MADS::Game
doObjectAction()=0MADS::Gamepure virtual
Game(MADSEngine *vm)MADS::Gameprotected
getMessage(uint32 id) (defined in MADS::Game)MADS::Game
getNaughtyMode() const (defined in MADS::Game)MADS::Gameinlinevirtual
getQuote(uint32 index)MADS::Gameinline
getQuotesSize()MADS::Gameinline
globals()=0MADS::Gamepure virtual
handleAction(const Common::CustomEventType &action)MADS::Game
handleKeypress(const Common::KeyState &kbd)MADS::Game
init(MADSEngine *vm) (defined in MADS::Game)MADS::Gamestatic
initializeGlobals()=0MADS::Gameprotectedpure virtual
initSection(int sectionNumber)MADS::Gameprotected
loadGame(int slotNumber)MADS::Game
loadQuote(int quoteNum) (defined in MADS::Game)MADS::Gameinline
loadQuoteRange(int startNum, int endNum) (defined in MADS::Game)MADS::Gameinline
loadQuoteSet(...) (defined in MADS::Game)MADS::Gameinline
readSavegameHeader(Common::InSaveFile *in, MADSSavegameHeader &header, bool skipThumbnail=true)MADS::Gamestatic
run()MADS::Game
saveGame(int slotNumber, const Common::String &saveName)MADS::Game
setNaughtyMode(bool naughtyMode) (defined in MADS::Game)MADS::Gameinlinevirtual
setSectionHandler()=0MADS::Gameprotectedpure virtual
splitQuote(const Common::String &source, Common::String &line1, Common::String &line2)MADS::Game
startGame()=0MADS::Gameprotectedpure virtual
step()=0MADS::Gamepure virtual
synchronize(Common::Serializer &s, bool phase1)MADS::Gamevirtual
syncTimers(SyncType slaveType, int slaveId, SyncType masterType, int masterId) (defined in MADS::Game)MADS::Game
unhandledAction()=0MADS::Gamepure virtual
writeSavegameHeader(Common::OutSaveFile *out, MADSSavegameHeader &header)MADS::Game
~Game() (defined in MADS::Game)MADS::Gamevirtual