This is the complete list of members for MADS::Game, including all inherited members.
| _aaName (defined in MADS::Game) | MADS::Game | |
| _anyEmergency (defined in MADS::Game) | MADS::Game | protected |
| _camX (defined in MADS::Game) | MADS::Game | |
| _camY (defined in MADS::Game) | MADS::Game | |
| _currentSectionNumber (defined in MADS::Game) | MADS::Game | |
| _fx (defined in MADS::Game) | MADS::Game | |
| _kernelMode (defined in MADS::Game) | MADS::Game | |
| _lastSave (defined in MADS::Game) | MADS::Game | protected |
| _loadGameSlot (defined in MADS::Game) | MADS::Game | |
| _objects (defined in MADS::Game) | MADS::Game | |
| _panningSpeed (defined in MADS::Game) | MADS::Game | |
| _player (defined in MADS::Game) | MADS::Game | |
| _priorFrameTimer (defined in MADS::Game) | MADS::Game | |
| _priorSectionNumber (defined in MADS::Game) | MADS::Game | |
| _quoteEmergency (defined in MADS::Game) | MADS::Game | protected |
| _quotes (defined in MADS::Game) | MADS::Game | protected |
| _saveFile (defined in MADS::Game) | MADS::Game | protected |
| _saveName (defined in MADS::Game) | MADS::Game | protected |
| _saveThumb (defined in MADS::Game) | MADS::Game | protected |
| _scene (defined in MADS::Game) | MADS::Game | |
| _screenObjects (defined in MADS::Game) | MADS::Game | |
| _sectionHandler (defined in MADS::Game) | MADS::Game | |
| _sectionNumber (defined in MADS::Game) | MADS::Game | |
| _statusFlag (defined in MADS::Game) | MADS::Game | protected |
| _surface (defined in MADS::Game) | MADS::Game | protected |
| _trigger (defined in MADS::Game) | MADS::Game | |
| _triggerMode (defined in MADS::Game) | MADS::Game | |
| _triggerSetupMode (defined in MADS::Game) | MADS::Game | |
| _visitedScenes (defined in MADS::Game) | MADS::Game | |
| _vm (defined in MADS::Game) | MADS::Game | protected |
| _vocabEmergency (defined in MADS::Game) | MADS::Game | protected |
| _widepipeCtr (defined in MADS::Game) | MADS::Game | |
| _winStatus (defined in MADS::Game) | MADS::Game | |
| camInitDefault() (defined in MADS::Game) | MADS::Game | |
| camSetSpeed() (defined in MADS::Game) | MADS::Game | |
| camUpdate() (defined in MADS::Game) | MADS::Game | |
| checkShowDialog()=0 | MADS::Game | protectedpure virtual |
| clearQuotes() (defined in MADS::Game) | MADS::Game | inline |
| createThumbnail() | MADS::Game | |
| doObjectAction()=0 | MADS::Game | pure virtual |
| Game(MADSEngine *vm) | MADS::Game | protected |
| getMessage(uint32 id) (defined in MADS::Game) | MADS::Game | |
| getNaughtyMode() const (defined in MADS::Game) | MADS::Game | inlinevirtual |
| getQuote(uint32 index) | MADS::Game | inline |
| getQuotesSize() | MADS::Game | inline |
| globals()=0 | MADS::Game | pure virtual |
| handleAction(const Common::CustomEventType &action) | MADS::Game | |
| handleKeypress(const Common::KeyState &kbd) | MADS::Game | |
| init(MADSEngine *vm) (defined in MADS::Game) | MADS::Game | static |
| initializeGlobals()=0 | MADS::Game | protectedpure virtual |
| initSection(int sectionNumber) | MADS::Game | protected |
| loadGame(int slotNumber) | MADS::Game | |
| loadQuote(int quoteNum) (defined in MADS::Game) | MADS::Game | inline |
| loadQuoteRange(int startNum, int endNum) (defined in MADS::Game) | MADS::Game | inline |
| loadQuoteSet(...) (defined in MADS::Game) | MADS::Game | inline |
| readSavegameHeader(Common::InSaveFile *in, MADSSavegameHeader &header, bool skipThumbnail=true) | MADS::Game | static |
| run() | MADS::Game | |
| saveGame(int slotNumber, const Common::String &saveName) | MADS::Game | |
| setNaughtyMode(bool naughtyMode) (defined in MADS::Game) | MADS::Game | inlinevirtual |
| setSectionHandler()=0 | MADS::Game | protectedpure virtual |
| splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) | MADS::Game | |
| startGame()=0 | MADS::Game | protectedpure virtual |
| step()=0 | MADS::Game | pure virtual |
| synchronize(Common::Serializer &s, bool phase1) | MADS::Game | virtual |
| syncTimers(SyncType slaveType, int slaveId, SyncType masterType, int masterId) (defined in MADS::Game) | MADS::Game | |
| unhandledAction()=0 | MADS::Game | pure virtual |
| writeSavegameHeader(Common::OutSaveFile *out, MADSSavegameHeader &header) | MADS::Game | |
| ~Game() (defined in MADS::Game) | MADS::Game | virtual |