This is the complete list of members for MADS::Game, including all inherited members.
_aaName (defined in MADS::Game) | MADS::Game | |
_anyEmergency (defined in MADS::Game) | MADS::Game | protected |
_camX (defined in MADS::Game) | MADS::Game | |
_camY (defined in MADS::Game) | MADS::Game | |
_currentSectionNumber (defined in MADS::Game) | MADS::Game | |
_fx (defined in MADS::Game) | MADS::Game | |
_kernelMode (defined in MADS::Game) | MADS::Game | |
_lastSave (defined in MADS::Game) | MADS::Game | protected |
_loadGameSlot (defined in MADS::Game) | MADS::Game | |
_objects (defined in MADS::Game) | MADS::Game | |
_panningSpeed (defined in MADS::Game) | MADS::Game | |
_player (defined in MADS::Game) | MADS::Game | |
_priorFrameTimer (defined in MADS::Game) | MADS::Game | |
_priorSectionNumber (defined in MADS::Game) | MADS::Game | |
_quoteEmergency (defined in MADS::Game) | MADS::Game | protected |
_quotes (defined in MADS::Game) | MADS::Game | protected |
_saveFile (defined in MADS::Game) | MADS::Game | protected |
_saveName (defined in MADS::Game) | MADS::Game | protected |
_saveThumb (defined in MADS::Game) | MADS::Game | protected |
_scene (defined in MADS::Game) | MADS::Game | |
_screenObjects (defined in MADS::Game) | MADS::Game | |
_sectionHandler (defined in MADS::Game) | MADS::Game | |
_sectionNumber (defined in MADS::Game) | MADS::Game | |
_statusFlag (defined in MADS::Game) | MADS::Game | protected |
_surface (defined in MADS::Game) | MADS::Game | protected |
_trigger (defined in MADS::Game) | MADS::Game | |
_triggerMode (defined in MADS::Game) | MADS::Game | |
_triggerSetupMode (defined in MADS::Game) | MADS::Game | |
_visitedScenes (defined in MADS::Game) | MADS::Game | |
_vm (defined in MADS::Game) | MADS::Game | protected |
_vocabEmergency (defined in MADS::Game) | MADS::Game | protected |
_widepipeCtr (defined in MADS::Game) | MADS::Game | |
_winStatus (defined in MADS::Game) | MADS::Game | |
camInitDefault() (defined in MADS::Game) | MADS::Game | |
camSetSpeed() (defined in MADS::Game) | MADS::Game | |
camUpdate() (defined in MADS::Game) | MADS::Game | |
checkShowDialog()=0 | MADS::Game | protectedpure virtual |
clearQuotes() (defined in MADS::Game) | MADS::Game | inline |
createThumbnail() | MADS::Game | |
doObjectAction()=0 | MADS::Game | pure virtual |
Game(MADSEngine *vm) | MADS::Game | protected |
getMessage(uint32 id) (defined in MADS::Game) | MADS::Game | |
getNaughtyMode() const (defined in MADS::Game) | MADS::Game | inlinevirtual |
getQuote(uint32 index) | MADS::Game | inline |
getQuotesSize() | MADS::Game | inline |
globals()=0 | MADS::Game | pure virtual |
handleAction(const Common::CustomEventType &action) | MADS::Game | |
handleKeypress(const Common::KeyState &kbd) | MADS::Game | |
init(MADSEngine *vm) (defined in MADS::Game) | MADS::Game | static |
initializeGlobals()=0 | MADS::Game | protectedpure virtual |
initSection(int sectionNumber) | MADS::Game | protected |
loadGame(int slotNumber) | MADS::Game | |
loadQuote(int quoteNum) (defined in MADS::Game) | MADS::Game | inline |
loadQuoteRange(int startNum, int endNum) (defined in MADS::Game) | MADS::Game | inline |
loadQuoteSet(...) (defined in MADS::Game) | MADS::Game | inline |
readSavegameHeader(Common::InSaveFile *in, MADSSavegameHeader &header, bool skipThumbnail=true) | MADS::Game | static |
run() | MADS::Game | |
saveGame(int slotNumber, const Common::String &saveName) | MADS::Game | |
setNaughtyMode(bool naughtyMode) (defined in MADS::Game) | MADS::Game | inlinevirtual |
setSectionHandler()=0 | MADS::Game | protectedpure virtual |
splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) | MADS::Game | |
startGame()=0 | MADS::Game | protectedpure virtual |
step()=0 | MADS::Game | pure virtual |
synchronize(Common::Serializer &s, bool phase1) | MADS::Game | virtual |
syncTimers(SyncType slaveType, int slaveId, SyncType masterType, int masterId) (defined in MADS::Game) | MADS::Game | |
unhandledAction()=0 | MADS::Game | pure virtual |
writeSavegameHeader(Common::OutSaveFile *out, MADSSavegameHeader &header) | MADS::Game | |
~Game() (defined in MADS::Game) | MADS::Game | virtual |