ScummVM API documentation
te_i_layout.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_I_LAYOUT_H
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#define TETRAEDGE_TE_TE_I_LAYOUT_H
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#include "tetraedge/te/te_vector3f32.h"
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namespace
Tetraedge
{
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class
TeILayout
{
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public
:
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TeILayout
();
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enum
CoordinatesType {
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ABSOLUTE,
// use User Position?
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RELATIVE_TO_PARENT
// scale based on parent size
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};
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enum
DrawMode {
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DrawMode0
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};
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enum
RatioMode {
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RATIO_MODE_NONE = 0,
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RATIO_MODE_LETTERBOX = 1,
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RATIO_MODE_PAN_SCAN = 2
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};
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};
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}
// end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_I_LAYOUT_H
Tetraedge
Definition:
detection.h:27
Tetraedge::TeILayout
Definition:
te_i_layout.h:29
engines
tetraedge
te
te_i_layout.h
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