ScummVM API documentation
te_i_layout.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef TETRAEDGE_TE_TE_I_LAYOUT_H
23 #define TETRAEDGE_TE_TE_I_LAYOUT_H
24 
25 #include "tetraedge/te/te_vector3f32.h"
26 
27 namespace Tetraedge {
28 
29 class TeILayout {
30 public:
31  TeILayout();
32 
33  enum CoordinatesType {
34  ABSOLUTE, // use User Position?
35  RELATIVE_TO_PARENT // scale based on parent size
36  };
37 
38  enum DrawMode {
39  DrawMode0
40  };
41 
42  enum RatioMode {
43  RATIO_MODE_NONE = 0,
44  RATIO_MODE_LETTERBOX = 1,
45  RATIO_MODE_PAN_SCAN = 2
46  };
47 
48 };
49 
50 } // end namespace Tetraedge
51 
52 #endif // TETRAEDGE_TE_TE_I_LAYOUT_H
Definition: detection.h:27
Definition: te_i_layout.h:29