ScummVM API documentation
chrono.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 #ifndef PELROCK_CHRONO_H
22 #define PELROCK_CHRONO_H
23 
24 namespace Pelrock {
25 
26 const uint32 kTickMs = 55;
27 const int kHalfTickMultiplier = 2;
28 
30 private:
31  uint32 _lastTick = 0;
32  uint32 _speedMultiplier = 1;
33  uint32 _frameCount = 0;
34  bool _pauseCounter = false;
35 
36 public:
37  ChronoManager();
38  ~ChronoManager();
39  void updateChrono();
40  void changeSpeed();
41  void delay(uint32 ms);
42  inline void pauseCounter() { _pauseCounter = true; }
43  inline void resumeCounter() { _pauseCounter = false; }
44  uint32 getFrameCount() const {
45  return _frameCount;
46  }
47 
48  bool _gameTick = false;
49  bool countTextDown = false;
50 };
51 
52 } // End of namespace Pelrock
53 #endif
Definition: actions.h:26
Definition: chrono.h:29