ScummVM API documentation
chrono.h
1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
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12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21#ifndef PELROCK_CHRONO_H
22#define PELROCK_CHRONO_H
23
24namespace Pelrock {
25
26const uint32 kTickMs = 55;
27const int kHalfTickMultiplier = 2;
28
30private:
31 uint32 _lastTick = 0;
32 uint32 _speedMultiplier = 1;
33 uint32 _frameCount = 0;
34 bool _pauseCounter = false;
35
36public:
39 void updateChrono();
40 void changeSpeed();
41 void delay(uint32 ms);
42 inline void pauseCounter() { _pauseCounter = true; }
43 inline void resumeCounter() { _pauseCounter = false; }
44 uint32 getFrameCount() const {
45 return _frameCount;
46 }
47
48 bool _gameTick = false;
49 bool countTextDown = false;
50};
51
52} // End of namespace Pelrock
53#endif
Definition: chrono.h:29