ScummVM API documentation
chrono.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
16  *
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20  */
21 #ifndef PELROCK_CHRONO_H
22 #define PELROCK_CHRONO_H
23 
24 #include "common/scummsys.h"
25 
26 namespace Pelrock {
27 
28 const uint32 kTickMs = 55;
29 const int kHalfTickMultiplier = 2;
30 
32 private:
33  uint32 _lastTick = 0;
34  uint32 _speedMultiplier = 1;
35  uint32 _frameCount = 0;
36  bool _pauseCounter = false;
37 
38 public:
39  ChronoManager();
40  ~ChronoManager();
41  void updateChrono();
42  void changeSpeed();
43  void delay(uint32 ms);
44  inline void pauseCounter() { _pauseCounter = true; }
45  inline void resumeCounter() { _pauseCounter = false; }
46  uint32 getFrameCount() const {
47  return _frameCount;
48  }
49 
50  bool _gameTick = false;
51  bool countTextDown = false;
52 };
53 
54 } // End of namespace Pelrock
55 #endif
Definition: actions.h:27
Definition: chrono.h:31