ScummVM API documentation
savegame.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_SAVEGAME_H
23 #define GRIM_SAVEGAME_H
24 
25 #include "common/savefile.h"
26 
27 #include "math/mathfwd.h"
28 
29 namespace Grim {
30 
31 class Color;
32 
33 class SaveGame {
34 public:
35  static SaveGame *openForLoading(const Common::String &filename);
36  static SaveGame *openForSaving(const Common::String &filename);
37  ~SaveGame();
38 
52 
53  bool isCompatible() const;
54 
55  uint saveMajorVersion() const;
56  uint saveMinorVersion() const;
57  uint32 beginSection(uint32 sectionTag);
58  void endSection();
59  void read(void *data, int size);
60  void write(const void *data, int size);
61  uint64 readLEUint64();
62  uint32 readLEUint32();
63  uint16 readLEUint16();
64  int32 readLESint32();
65  bool readBool();
66  byte readByte();
67  void writeLEUint64(uint64 data);
68  void writeLEUint32(uint32 data);
69  void writeLEUint16(uint16 data);
70  void writeLESint32(int32 data);
71  void writeBool(bool data);
72  void writeByte(byte data);
73  void writeString(const Common::String &string);
74 
75  void writeVector3d(const Math::Vector3d &vec);
76  void writeColor(const Grim::Color &color);
77  void writeFloat(float data);
78  Math::Vector3d readVector3d();
79  Grim::Color readColor();
80  float readFloat();
81  Common::String readString();
82 
83  void checkAlloc(int size);
84 
85 protected:
86  SaveGame();
87 
88  uint _majorVersion;
89  uint _minorVersion;
90  bool _saving;
91  Common::InSaveFile *_inSaveFile;
92  Common::OutSaveFile *_outSaveFile;
93  uint32 _currentSection;
94  uint32 _sectionSize;
95  uint32 _sectionAlloc;
96  uint32 _sectionPtr;
97  byte *_sectionBuffer;
98 
99  static const int _allocAmmount = 1048576;
100 };
101 
102 } // end of namespace Grim
103 
104 #endif
Definition: str.h:59
Definition: savefile.h:54
Definition: savegame.h:33
Definition: stream.h:745
Definition: actor.h:33
static uint SAVEGAME_MINOR_VERSION
Definition: savegame.h:51
Definition: color.h:29
static uint SAVEGAME_MAJOR_VERSION
Definition: savegame.h:44