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dw.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TINSEL_DW_H
23 #define TINSEL_DW_H
24 
25 #include "common/scummsys.h"
26 #include "common/endian.h"
27 
28 namespace Tinsel {
29 
31 typedef uint32 SCNHANDLE;
32 
34 typedef int HPOLYGON;
35 
36 
37 #define EOS_CHAR '\0' // string terminator
38 #define LF_CHAR '\x0a' // line feed
39 
40 // file names
41 #define MIDI_FILE "midi.dat" // all MIDI sequences
42 #define INDEX_FILENAME "index" // name of index file
43 #define PSX_INDEX_FILENAME "index.dat" // name of index file in psx version
44 
45 #define NO_SCNHANDLES 300 // number of memory handles for scenes
46 #define MASTER_SCNHANDLE 0 // master scene memory handle
47 
48 // the minimum value a integer number can have
49 #define MIN_INT (1 << (8*sizeof(int) - 1))
50 #define MIN_INT16 (-32767)
51 
52 // the maximum value a integer number can have
53 #define MAX_INT (~MIN_INT)
54 
55 // inventory object handle (if there are inventory objects)
56 #define INV_OBJ_SCNHANDLE ((TinselVersion == 0) ? (2 << SCNHANDLE_SHIFT) : (1 << SCNHANDLE_SHIFT))
57 
58 #define FIELD_WORLD ((TinselVersion == 3) ? 2 : 0)
59 #define FIELD_STATUS ((TinselVersion == 3) ? 8 : 1)
60 
61 #define ZSHIFT 10
62 
63 // We don't set the Z position for print and talk text
64 // i.e. it gets a Z position of 0
65 
66 #define Z_INV_BRECT 10 // Inventory background rectangle
67 #define Z_INV_MFRAME ((TinselVersion == 3) ? 16 : 15) // Inventory window frame
68 #define Z_INV_HTEXT 15 // Inventory heading text
69 #define Z_INV_ICONS 16 // Icons in inventory
70 #define Z_INV_ITEXT 995 // Icon text
71 
72 #define Z_INV_RFRAME 22 // Re-sizing frame
73 
74 #define Z_CURSOR 1000 // Cursor
75 #define Z_CURSORTRAIL 999 // Cursor trails
76 #define Z_ACURSOR 990 // Auxillary cursor
77 
78 #define Z_TAG_TEXT 995 // In front of auxiliary cursor
79 
80 #define Z_MDGROOVE 20
81 #define Z_MDSLIDER 21
82 
83 #define Z_TOPPLAY 100
84 
85 #define Z_TOPW_TEXT Z_TAG_TEXT
86 
87 // Started a collection of assorted maximum numbers here:
88 // TODO: Noir only has two movers - deal with that
89 #define MAX_MOVERS 6 // Moving actors using path system
90 #define MAX_SAVED_ACTORS 32 // Saved 'Normal' actors
91 #define MAX_SAVED_ALIVES 512 // Saves actors'lives
92 #define MAX_SAVED_ACTOR_Z 512 // Saves actors' Z-ness
93 
94 // Legal non-existent entrance number for LoadScene()
95 #define NO_ENTRY_NUM (-3458) // Magic unlikely number
96 
97 
98 #define SAMPLETIMEOUT (20*ONE_SECOND)
99 
100 // Language for the resource strings
101 enum LANGUAGE {
102  TXT_ENGLISH, TXT_FRENCH, TXT_GERMAN, TXT_ITALIAN, TXT_SPANISH,
103  TXT_HEBREW, TXT_HUNGARIAN, TXT_JAPANESE, TXT_US,
104  NUM_LANGUAGES
105 };
106 
107 #define MAX_READ_RETRIES 5
108 
109 // Definitions used for error messages
110 #define FILE_IS_CORRUPT "File %s is corrupt"
111 #define FILE_READ_ERROR "Error reading file %s"
112 #define CANNOT_FIND_FILE "Cannot find file %s"
113 #define NO_MEM "Cannot allocate memory for %s!"
114 
115 } // End of namespace Tinsel
116 
117 #endif // TINSEL_DW_H
uint32 SCNHANDLE
Definition: dw.h:31
Definition: actors.h:36
int HPOLYGON
Definition: dw.h:34