ScummVM API documentation
arrested.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_GAMES_ARRESTED_H
23 #define MM1_GAMES_ARRESTED_H
24 
25 #include "mm/mm1/game/game_logic.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Game {
30 
31 class Arrested : public GameLogic {
32 protected:
33  void attack();
34  void bribe();
35  void run();
36  void surrender(int numYears = 2);
37 
38  Arrested() {}
39 };
40 
41 } // namespace Game
42 } // namespace MM1
43 } // namespace MM
44 
45 #endif
Definition: arrested.h:31
Definition: detection.h:27
Definition: game_logic.h:29