ScummVM API documentation
scaler.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GRAPHICS_SCALER_H
23#define GRAPHICS_SCALER_H
24
25#include "common/scummsys.h"
26#include "graphics/surface.h"
27
28namespace Graphics {
29class ManagedSurface;
30}
31
32// creates a 160x100 thumbnail for 320x200 games
33// and 160x120 thumbnail for 320x240 and 640x480 games
34// only 565 mode
35enum {
36 kThumbnailWidth = 160,
37 kThumbnailHeight1 = 100,
38 kThumbnailHeight2 = 120
39};
40
47extern bool createThumbnailFromScreen(Graphics::Surface *surf);
48
58extern bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, const uint8 *palette);
59
67
68#endif
Definition: managed_surface.h:51
bool createThumbnail(Graphics::Surface &thumb)
Definition: formatinfo.h:28
Definition: surface.h:67