ScummVM API documentation
gui_drag_manager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_GUI_GUI_DRAG_MANAGER_H
23#define NUVIE_GUI_GUI_DRAG_MANAGER_H
24
25#include "ultima/nuvie/gui/gui_status.h"
26#include "ultima/nuvie/gui/gui_drag_area.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31// Drag Messages.
32#define GUI_DRAG_OBJ 0
33
34class Screen;
35
37
38protected:
39
40 Screen *screen;
41
42 GUI_DragArea *drag_source;
43 int message;
44 void *data;
45 bool is_out_of_range;
46
47public:
48
50
51 GUI_status start_drag(GUI_DragArea *src, int msg, void *d, unsigned char *icon_buf, uint16 w, uint16 h, uint8 bpp, bool out_of_range = false);
52 void drop(GUI_DragArea *drag_target, int x, int y);
53
54// let us find out where the drag originated, because we might
55// need to do something different depending on where a dragged
56// object is coming from.
57 GUI_DragArea *get_source();
58
59 void draw(int x, int y);
60};
61
62} // End of namespace Nuvie
63} // End of namespace Ultima
64
65#endif
Definition: gui_drag_area.h:30
Definition: gui_drag_manager.h:36
Definition: screen.h:41
Definition: atari-screen.h:58