ScummVM API documentation
gfx_opengl_shaders.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef GFX_OPENGL_SHADERS_H_
23 #define GFX_OPENGL_SHADERS_H_
24 
25 #include "common/rect.h"
26 
27 #include "math/rect2d.h"
28 
29 #include "graphics/opengl/shader.h"
30 
31 #include "engines/myst3/gfx.h"
32 
33 namespace Myst3 {
34 
35 class ShaderRenderer : public Renderer {
36 public:
37  ShaderRenderer(OSystem *_system);
38  virtual ~ShaderRenderer();
39 
40  void init() override;
41 
42  void clear() override;
43  void selectTargetWindow(Window *window, bool is3D, bool scaled) override;
44 
45  Texture *createTexture3D(const Graphics::Surface *surface) override;
46 
47  void drawRect2D(const Common::Rect &rect, uint8 a, uint8 r, uint8 g, uint8 b) override;
48  virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture,
49  float transparency = -1.0, bool additiveBlending = false) override;
50  virtual void drawTexturedRect3D(const Math::Vector3d &topLeft, const Math::Vector3d &bottomLeft,
51  const Math::Vector3d &topRight, const Math::Vector3d &bottomRight,
52  Texture *texture) override;
53 
54  void drawCube(Texture **textures) override;
55  void draw2DText(const Common::String &text, const Common::Point &position) override;
56 
57  Graphics::Surface *getScreenshot() override;
58  Texture *copyScreenshotToTexture() override;
59 
60 private:
61  void setupQuadEBO();
62  Math::Vector2d scaled(float x, float y) const;
63 
64  OpenGL::Shader *_boxShader;
65  OpenGL::Shader *_cubeShader;
66  OpenGL::Shader *_rect3dShader;
67  OpenGL::Shader *_textShader;
68 
69  GLuint _boxVBO;
70  GLuint _cubeVBO;
71  GLuint _rect3dVBO;
72  GLuint _textVBO;
73  GLuint _quadEBO;
74 
75  Common::Rect _currentViewport;
76 
77  Common::String _prevText;
78  Common::Point _prevTextPosition;
79 };
80 
81 } // End of namespace Myst3
82 
83 #endif
Definition: str.h:59
Definition: surface.h:67
Definition: ambient.h:27
Definition: rect.h:144
Definition: gfx.h:107
Definition: shader.h:56
Definition: gfx.h:93
void selectTargetWindow(Window *window, bool is3D, bool scaled) override
Definition: gfx.h:65
Definition: rect.h:45
Definition: gfx_opengl_shaders.h:35
Definition: system.h:161