_currentAnimFrame (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_days (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_downButtonDest (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_downButtonSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
_enemySrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_exitHotspot (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_exitPos (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_exitScene (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_failSound (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_framesPerMove (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_grid (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_gridPos (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_horizontalWallSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_image (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_imageName (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_leftButtonDest (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_leftButtonSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_lightDest (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_lightSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_lineWidth (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_moveSound (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_pieces (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_playerSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_reset (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_resetButtonDest (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_resetButtonSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_rightButtonDest (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_rightButtonSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_solved (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_solveScene (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_solveSound (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_solveSoundDelay (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_solveSoundPlayTime (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_startLocations (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_upButtonDest (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_upButtonSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_verticalWallSrc (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
_z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlineprotectedvirtual |
canMove(uint pieceID, WallType direction) (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
drawGrid() (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
enemyMovement(uint enemyID) (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
execute() override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | virtual |
ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getRecordTypeName() const override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | inlineprotectedvirtual |
getScreenPosition(Common::Point gridPos) (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
handleInput(NancyInput &input) override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | virtual |
hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
init() override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | virtual |
isViewportRelative() const override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | inlineprotectedvirtual |
isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kWallDown enum value (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
kWallLeft enum value (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
kWallLeftRight enum value (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
kWallRight enum value (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
kWallUp enum value (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
kWallUpDown enum value (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
MazeChasePuzzle() (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | inline |
moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
onPause(bool pause) override (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | virtual |
registerGraphics() override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | virtual |
RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
reset() (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
updateGraphics() override (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | virtual |
WallType enum name (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | protected |
~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
~MazeChasePuzzle() (defined in Nancy::Action::MazeChasePuzzle) | Nancy::Action::MazeChasePuzzle | inlinevirtual |
~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |