ScummVM API documentation
dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_DIALOG_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_DIALOG_H
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#include "ultima/shared/gfx/popup.h"
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#include "ultima/shared/gfx/character_input.h"
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#include "ultima/shared/core/str.h"
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namespace
Ultima
{
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namespace
Ultima1 {
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class
Ultima1Game;
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namespace
Maps {
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class
Ultima1Map;
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}
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namespace
U1Dialogs {
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class
Dialog
:
public
Shared::Gfx::Popup
{
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protected
:
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Ultima1Game
*_game;
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Common::String
_prompt;
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protected
:
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Ultima1Game
*
getGame
() {
return
_game; }
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Maps::Ultima1Map
*getMap();
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void
addInfoMsg(
const
Common::String
&text,
bool
newLine =
true
,
bool
replaceLine =
false
);
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void
getKeypress();
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void
getInput(
bool
isNumeric =
true
,
size_t
maxCharacters = 4);
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void
centerText(
const
Common::String
&line,
int
yp);
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void
centerText(
const
Shared::StringArray
&lines,
int
yp);
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public
:
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Dialog
(
Ultima1Game
*game);
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void
draw()
override
;
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void
hide()
override
;
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};
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}
// End of namespace U1Dialogs
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}
// End of namespace Ultima1
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}
// End of namespace Ultima
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#endif
Common::String
Definition:
str.h:59
Common::Array< String >
Ultima::Ultima1::Maps::Ultima1Map
Definition:
map.h:72
Ultima
Definition:
detection.h:27
Ultima::Ultima1::Ultima1Game
Definition:
game.h:42
Ultima::Ultima1::U1Dialogs::Dialog
Definition:
dialog.h:42
Ultima::Shared::Gfx::Popup
Definition:
popup.h:38
Ultima::Ultima1::U1Dialogs::Dialog::getGame
Ultima1Game * getGame()
Definition:
dialog.h:50
engines
ultima
ultima1
u1dialogs
dialog.h
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