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openglprop.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef STARK_GFX_OPENGL_RENDERED_H
23 #define STARK_GFX_OPENGL_RENDERED_H
24 
25 #include "engines/stark/model/model.h"
26 #include "engines/stark/visual/prop.h"
27 #include "engines/stark/gfx/opengl.h"
28 
29 #include "common/hashmap.h"
30 #include "common/hash-ptr.h"
31 
32 #include "graphics/opengl/system_headers.h"
33 
34 #if defined(USE_OPENGL_GAME)
35 
36 namespace Stark {
37 
38 namespace Gfx {
39 
40 class Driver;
41 
42 struct _PropVertex {
43  float x;
44  float y;
45  float z;
46  float nx;
47  float ny;
48  float nz;
49  float stexS;
50  float stexT;
51  float texS;
52  float texT;
53  float r;
54  float g;
55  float b;
56 };
57 typedef _PropVertex PropVertex;
58 
59 class OpenGLPropRenderer : public VisualProp {
60 public:
61  explicit OpenGLPropRenderer(OpenGLDriver *gfx);
62  ~OpenGLPropRenderer() override;
63 
64  void render(const Math::Vector3d &position, float direction, const LightEntryArray &lights) override;
65 
66 protected:
67  typedef Common::HashMap<const Face *, uint32 *> FaceBufferMap;
68 
69  OpenGLDriver *_gfx;
70 
71  bool _modelIsDirty;
72  PropVertex *_faceVBO;
73  FaceBufferMap _faceEBO;
74 
75  void clearVertices();
76  void uploadVertices();
77  PropVertex *createFaceVBO();
78  uint32 *createFaceEBO(const Face *face);
79 };
80 
81 } // End of namespace Gfx
82 } // End of namespace Stark
83 
84 #endif // STARK_GFX_OPENGL_S_RENDERED_H
85 
86 #endif // defined(USE_OPENGL_GAME)
Definition: console.h:27