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saveload.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_SAVELOAD_H
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#define WATCHMAKER_SAVELOAD_H
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#include "watchmaker/work_dirs.h"
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#include "watchmaker/globvar.h"
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namespace
Watchmaker
{
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void
loadAll(WorkDirs &workDirs, Init &init);
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void
ReplaceSaveLoadTexture(int32 ci);
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bool
DataLoad(WGame &game,
const
Common::String
&FileName, uint8 slot);
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bool
DataSave(
const
char
*SaveName, uint8 slot);
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}
// End of namespace Watchmaker
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#endif // WATCHMAKER_SAVELOAD_H
Watchmaker
Definition:
2d_stuff.h:30
Common::String
Definition:
str.h:59
engines
watchmaker
saveload.h
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