ScummVM API documentation
GfxObject.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_GFX_OBJECT_H
29 #define HPL_GFX_OBJECT_H
30 
31 #include "common/array.h"
32 #include "hpl1/engine/graphics/GraphicsTypes.h"
33 
34 namespace hpl {
35 
36 class iMaterial;
37 
38 class cGfxObject {
39 public:
40  cGfxObject(iMaterial *apMat, const tString &asFile, bool abIsImage);
41  ~cGfxObject();
42 
43  iMaterial *GetMaterial() const { return mpMat; }
44  cVertex *GetVtxPtr(int alNum) { return &mvVtx[alNum]; }
45  tVertexVec *GetVertexVec() { return &mvVtx; }
46 
47  const tString &GetSourceFile() { return msSourceFile; }
48 
49  bool IsImage() { return mbIsImage; }
50 
51 private:
52  tVertexVec mvVtx;
53  iMaterial *mpMat;
54  // float mfZ;
55  bool mbIsImage;
56 
57  tString msSourceFile;
58 };
59 
61 typedef tGfxObjectVec::iterator tGfxObjectVecIt;
62 
63 } // namespace hpl
64 
65 #endif // HPL_GFX_OBJECT_H
Definition: AI.h:36
Definition: str.h:59
T * iterator
Definition: array.h:54
Definition: GfxObject.h:38
Definition: GraphicsTypes.h:137
Definition: Material.h:203