ScummVM API documentation
GfxObject.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_GFX_OBJECT_H
29#define HPL_GFX_OBJECT_H
30
31#include "common/array.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33
34namespace hpl {
35
36class iMaterial;
37
39public:
40 cGfxObject(iMaterial *apMat, const tString &asFile, bool abIsImage);
42
43 iMaterial *GetMaterial() const { return mpMat; }
44 cVertex *GetVtxPtr(int alNum) { return &mvVtx[alNum]; }
45 tVertexVec *GetVertexVec() { return &mvVtx; }
46
47 const tString &GetSourceFile() { return msSourceFile; }
48
49 bool IsImage() { return mbIsImage; }
50
51private:
52 tVertexVec mvVtx;
53 iMaterial *mpMat;
54 // float mfZ;
55 bool mbIsImage;
56
57 tString msSourceFile;
58};
59
61typedef tGfxObjectVec::iterator tGfxObjectVecIt;
62
63} // namespace hpl
64
65#endif // HPL_GFX_OBJECT_H
T * iterator
Definition: array.h:54
Definition: str.h:59
Definition: GfxObject.h:38
Definition: GraphicsTypes.h:126
Definition: Material.h:203