ScummVM API documentation
Inventory.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_INVENTORY_H
32#define CRAB_INVENTORY_H
33
34#include "crab/item/ItemCollection.h"
35#include "crab/item/ItemSlot.h"
36#include "crab/ui/button.h"
37#include "crab/ui/ImageData.h"
38
39namespace Crab {
40
41namespace pyrodactyl {
42namespace ui {
43class Inventory {
44 // The background image and location
45 ImageData _bg;
46
47 // The equipment and storage space, stored according to the player character id
49
50 // To draw the player stats
51 // pyrodactyl::stat::StatDrawHelper helper;
52
53 // The file where all the item information is stored
54 Common::Path _itemfile;
55
56 // Used to draw the money value
57 Button _money;
58
59public:
60 Inventory() {}
61 ~Inventory() {}
62
63 void init(const Common::String &charId) {
64 _collection.init(charId);
65 }
66
67 void loadItem(const Common::String &charId, const Common::String &name);
68 void addItem(const Common::String &charId, pyrodactyl::item::Item &item);
69 void delItem(const Common::String &charId, const Common::String &itemId);
70 bool hasItem(const Common::String &charId, const Common::String &container, const Common::String &itemId);
71
72 void load(const Common::Path &filename);
73 void draw(pyrodactyl::people::Person &obj, const int &moneyVal);
74
75 void handleEvents(const Common::String &string, const Common::Event &Event);
76
77 void loadState(rapidxml::xml_node<char> *node);
78 void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
79
80 void itemFile(const Common::String &filename) {
81 _itemfile = filename;
82 }
83
84 void setUI();
85};
86} // End of namespace ui
87} // End of namespace pyrodactyl
88
89} // End of namespace Crab
90
91#endif // CRAB_INVENTORY_H
Definition: path.h:52
Definition: str.h:59
Definition: ItemCollection.h:42
Definition: button.h:86
Definition: ImageData.h:40
Definition: Inventory.h:43
Definition: events.h:218
Definition: Item.h:42
Definition: person.h:43