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names.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA4_GAME_NAMES_H
23 #define ULTIMA4_GAME_NAMES_H
24 
25 #include "ultima/ultima4/filesys/savegame.h"
26 #include "ultima/ultima4/map/direction.h"
27 
28 namespace Ultima {
29 namespace Ultima4 {
30 
31 /*
32  * These routines convert the various enumerations for classes, reagents,
33  * etc. into the textual representations used in the game.
34  */
35 const char *getClassName(ClassType klass);
36 const char *getReagentName(Reagent reagent);
37 const char *getVirtueName(Virtue virtue);
38 const char *getBaseVirtueName(int virtueMask);
39 int getBaseVirtues(Virtue virtue);
40 const char *getVirtueAdjective(Virtue virtue);
41 const char *getStoneName(Virtue virtue);
42 const char *getItemName(Item item);
43 const char *getDirectionName(Direction dir);
44 
45 } // End of namespace Ultima4
46 } // End of namespace Ultima
47 
48 #endif
Definition: detection.h:27