ScummVM API documentation
names.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_GAME_NAMES_H
23#define ULTIMA4_GAME_NAMES_H
24
25#include "ultima/ultima4/filesys/savegame.h"
26#include "ultima/ultima4/map/direction.h"
27
28namespace Ultima {
29namespace Ultima4 {
30
31/*
32 * These routines convert the various enumerations for classes, reagents,
33 * etc. into the textual representations used in the game.
34 */
35const char *getClassName(ClassType klass);
36const char *getReagentName(Reagent reagent);
37const char *getVirtueName(Virtue virtue);
38const char *getBaseVirtueName(int virtueMask);
39int getBaseVirtues(Virtue virtue);
40const char *getVirtueAdjective(Virtue virtue);
41const char *getStoneName(Virtue virtue);
42const char *getItemName(Item item);
43const char *getDirectionName(Direction dir);
44
45} // End of namespace Ultima4
46} // End of namespace Ultima
47
48#endif