ScummVM API documentation
auto_music_player_base.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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12  * This program is distributed in the hope that it will be useful,
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TITANIC_AUTO_MUSIC_PLAYER_BASE_H
23 #define TITANIC_AUTO_MUSIC_PLAYER_BASE_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
30  DECLARE_MESSAGE_MAP;
31  bool StatusChangeMsg(CStatusChangeMsg *msg);
32  bool TimerMsg(CTimerMsg *msg);
33  bool LoadSuccessMsg(CLoadSuccessMsg *msg);
34  bool ChangeMusicMsg(CChangeMusicMsg *msg);
35 protected:
36  CString _filename;
37  bool _initialMute;
38  bool _isEnabled;
39  VolumeMode _volumeMode;
40  int _transition;
41 public:
42  CLASSDEF;
44 
48  void save(SimpleFile *file, int indent) override;
49 
53  void load(SimpleFile *file) override;
54 };
55 
56 } // End of namespace Titanic
57 
58 #endif /* TITANIC_AUTO_MUSIC_PLAYER_BASE_H */
Definition: simple_file.h:49
Definition: messages.h:188
Definition: messages.h:263
Definition: auto_music_player_base.h:29
Definition: game_object.h:79
void save(SimpleFile *file, int indent) override
Definition: messages.h:376
Definition: arm.h:30
void load(SimpleFile *file) override
Definition: string.h:40
Definition: messages.h:313