ScummVM API documentation
px_staticlayers.h
1 /* ScummVM - Graphic Adventure Engine
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9  * This code is based on source code created by Revolution Software,
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26 
27 #ifndef ICB_PX_STATIC_LAYERS_H
28 #define ICB_PX_STATIC_LAYERS_H
29 
30 #include "engines/icb/common/px_common.h"
31 
32 namespace ICB {
33 
34 #define PCLAYER_SCHEMA 1
35 #define PCLAYER_ID MKTAG('r', 'y', 'a', 'L')
36 
37 #define TILE_WIDTH 64
38 #define TILE_HEIGHT 48
39 #define TILES_WIDE (640 / TILE_WIDTH)
40 #define TILES_HIGH (480 / TILE_HEIGHT)
41 #define TILE_COUNT (TILES_WIDE * TILES_HIGH)
42 
44 private:
45  char id[4];
46  uint32 schema;
47  uint32 mapping;
48  uint32 tilePtrs[TILE_COUNT]; // 10 x 10 array of tiles (null means an empty tile)
49  uint32 semiPtrs[TILE_COUNT]; // 10 x 10 array of tiles (null means an empty tile)
50 
51  uint8 *DataStart() { return (uint8 *)id; }
52 
53 public:
54  uint16 *GetSemiTileTable(int32 idx) { return semiPtrs[idx] ? (uint16 *)(DataStart() + semiPtrs[idx]) : 0; }
55 
56  uint16 *GetTileTable(int32 idx) { return tilePtrs[idx] ? (uint16 *)(DataStart() + tilePtrs[idx]) : 0; }
57 
58  uint32 GetSchema() {
59  if (READ_LE_U32(id) != PCLAYER_ID)
60  return 0;
61  else
62  return schema;
63  }
64  pcStaticLayers () {
65  (void)mapping; // shutup warning
66  }
67 };
68 
69 } // End of namespace ICB
70 
71 #endif // _PX_STATIC_LAYERS_H
Definition: actor.h:32
Definition: px_staticlayers.h:43