ScummVM API documentation
encoding.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_MISC_ENCODING_H
23#define ULTIMA8_MISC_ENCODING_H
24
25#include "common/scummsys.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
30extern const uint8 reverse_encoding[256];
31extern const uint16 encoding[256];
32
33// first byte in shift_jis character stream encoded as LSbyte in sjis
34// if first byte is >= 0x80 then second byte in character stream as MSB in sjis
35// return value is index in U8's japanese font. 0 for missing codepoints
36
37uint16 shiftjis_to_ultima8(uint16 sjis);
38uint32 shiftjis_to_unicode(uint16 sjis);
39
40
41} // End of namespace Ultima8
42} // End of namespace Ultima
43
44#endif