ScummVM API documentation
Bbvs::GameModule Member List

This is the complete list of members for Bbvs::GameModule, including all inherited members.

_actions (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_actionsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_animations (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_animationsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_bgObjects (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_bgObjectsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_bgSpriteCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_bgSpriteIndices (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_bgSpritePriorities (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_buttheadObjectIndex (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_cameraInits (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_dialogItemSpriteIndices (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_fieldC (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_guiSpriteIndices (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_inventoryItemInfos (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_inventoryItemSpriteIndices (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_preloadSounds (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_preloadSoundsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneExits (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneExitsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneObjectDefs (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneObjectDefsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneObjectInits (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneObjectInitsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneSounds (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_sceneSoundsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_walkRects (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
_walkRectsCount (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
GameModule() (defined in Bbvs::GameModule)Bbvs::GameModule
getAction(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getActionsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getAnimation(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getBgObject(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getBgObjectsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getBgSpriteIndex(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getBgSpritePriority(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getBgSpritesCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getButtheadObjectIndex() (defined in Bbvs::GameModule)Bbvs::GameModule
getCameraInit(int cameraNum) (defined in Bbvs::GameModule)Bbvs::GameModule
getDialogItemSpriteIndex(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getFieldC() (defined in Bbvs::GameModule)Bbvs::GameModule
getGuiSpriteIndex(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getInventoryItemInfo(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getInventoryItemSpriteIndex(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getPreloadSound(uint index) (defined in Bbvs::GameModule)Bbvs::GameModule
getPreloadSoundsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneExit(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneExitsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneObjectDef(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneObjectDefsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneObjectInit(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneObjectInitsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneSound(int index) (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneSoundIndex(uint soundNum) (defined in Bbvs::GameModule)Bbvs::GameModule
getSceneSoundsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
getWalkRects() (defined in Bbvs::GameModule)Bbvs::GameModule
getWalkRectsCount() (defined in Bbvs::GameModule)Bbvs::GameModule
load(const Common::Path &filename) (defined in Bbvs::GameModule)Bbvs::GameModule
loadActions(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadAnimations(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadBgObjects(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadBgSprites(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadCameraInits(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadDialogItemSpriteIndices(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadGuiSpriteIndices(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadInventoryItemInfos(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadPreloadSounds(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadSceneExits(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadSceneObjectDefs(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadSceneObjectInits(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadSceneSounds(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
loadWalkRects(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
readConditions(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
readPoint(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
readRect(Common::SeekableReadStream &s) (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
unload() (defined in Bbvs::GameModule)Bbvs::GameModuleprotected
~GameModule() (defined in Bbvs::GameModule)Bbvs::GameModule