ScummVM API documentation
te_warp_marker.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_WARP_MARKER_H
23#define TETRAEDGE_TE_TE_WARP_MARKER_H
24
25#include "common/str.h"
26#include "tetraedge/te/te_marker.h"
27#include "tetraedge/te/te_signal.h"
28
29namespace Tetraedge {
30
31// Note: Only used in Amerzone
33public:
36
37 TeMarker *marker() { return _marker; }
38 void marker(TeMarker *marker);
39 bool onMarkerButtonValidated();
40 TeSignal1Param<const Common::String &> &markerButtonSignal() { return _markerButtonSignal; };
41 void setName(const Common::String &newName) { _name = newName; }
42
43
44private:
45 TeMarker *_marker;
46 Common::String _name;
48};
49
50} // end namespace Tetraedge
51
52#endif // TETRAEDGE_TE_TE_WARP_MARKER_H
Definition: str.h:59
Definition: te_marker.h:32
Definition: te_warp_marker.h:32