ScummVM API documentation
audio.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_AUDIO_H
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#define MEDIASTATION_AUDIO_H
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#include "common/array.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "mediastation/datafile.h"
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namespace
MediaStation
{
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class
AudioSequence
{
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public
:
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AudioSequence
() {};
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~
AudioSequence
();
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void
play();
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void
pause();
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void
resume();
// Unpause
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void
stop();
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void
readParameters(
Chunk
&chunk);
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void
readChunk(
Chunk
&chunk);
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bool
isActive();
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bool
isEmpty() {
return
_streams.
empty
(); }
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uint _rate = 0;
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uint _channelCount = 0;
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uint _bitsPerSample = 0;
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uint _chunkCount = 0;
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private
:
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Common::Array<Audio::SeekableAudioStream *>
_streams;
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Audio::SoundHandle
_handle;
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};
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}
// End of namespace MediaStation
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#endif
MediaStation
Definition:
actor.h:33
Common::Array
Definition:
array.h:52
MediaStation::Chunk
Definition:
datafile.h:102
Audio::SoundHandle
Definition:
mixer.h:49
Common::Array::empty
bool empty() const
Definition:
array.h:352
MediaStation::AudioSequence
Definition:
audio.h:33
engines
mediastation
audio.h
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