ScummVM API documentation
MaterialHandler.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MATERIALHANDLER_H
29#define HPL_MATERIALHANDLER_H
30
31#include "hpl1/engine/graphics/Material.h"
32
33namespace hpl {
34
35class cGraphics;
36class cResources;
37
39public:
40 cMaterialHandler(cGraphics *apGraphics, cResources *apResources);
42
47 void Add(iMaterialType *apTypedata);
54 iMaterial *Create(tString asMatName, eMaterialPicture mPicType);
55
56 iMaterial *Create(const tString &asName, tString asMatName, eMaterialPicture mPicType);
57
58private:
59 tMaterialTypeList mlstMatTypes;
60 cResources *mpResources;
61 cGraphics *mpGraphics;
62};
63
64} // namespace hpl
65
66#endif // HPL_MATERIALHANDLER_H
Definition: str.h:59
Definition: Graphics.h:46
Definition: MaterialHandler.h:38
iMaterial * Create(tString asMatName, eMaterialPicture mPicType)
void Add(iMaterialType *apTypedata)
Definition: Resources.h:160
Definition: Material.h:203
Definition: Material.h:390