ScummVM API documentation
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
common_defines.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef AGS_SHARED_AC_COMMON_DEFINES_H
23
#define AGS_SHARED_AC_COMMON_DEFINES_H
24
25
#include "ags/shared/core/platform.h"
26
27
namespace
AGS3
{
28
29
// Some arbitrary return values, should be replaced with either
30
// simple boolean, or HError
31
#define EXIT_NORMAL 0
32
#define EXIT_CRASH 92
33
#define EXIT_ERROR 93
34
35
// Legacy (UNSUPPORTED!) interaction script constants
36
//
37
// NUMCONDIT : whataction[0]: Char walks off left
38
// [1]: Char walks off right
39
// [2]: Char walks off bottom
40
// [3]: Char walks off top
41
// [4]: First enters screen
42
// [5]: Every time enters screen
43
// [6]: execute every loop
44
// [5]...[19]: Char stands on lookat type
45
// [20]...[35]: Look at type
46
// [36]...[49]: Action on type
47
// [50]...[65]: Use inv on type
48
// [66]...[75]: Look at object
49
// [76]...[85]: Action on object
50
// [86]...[95]: Speak to object
51
// [96]...[105]: Use inv on object
52
// [106]...[124]: Misc conditions 1-20
53
54
// game ver whataction[]=
55
// v1.00 0 : Go to screen
56
// 1 : Don't do anything
57
// 2 : Can't walk
58
// 3 : Man dies
59
// 4 : Run animation
60
// 5 : Display message
61
// 6 : Remove an object (set object.on=0)
62
// 7 : Remove object & add Val2 to inventory
63
// 8 : Add Val1 to inventory (Val2=num times)
64
// 9 : Run a script
65
// v1.00 SR-1 10 : Run graphical script
66
// v1.1 11 : Play sound effect SOUND%d.WAV
67
// v1.12 12 : Play FLI/FLC animation FLIC%d.FLC or FLIC%d.FLI
68
// 13 : Turn object on
69
// v2.00 14 : Run conversation
70
#if defined(OBSOLETE)
71
#define NUM_MISC 20
72
#define NUMOTCON 7 // number of conditions before standing on
73
#define NUM_CONDIT (120 + NUMOTCON)
74
#define MISC_COND (MAX_WALK_BEHINDS * 4 + NUMOTCON + MAX_ROOM_OBJECTS * 4)
75
#define NUMRESPONSE 14
76
#define NUMCOMMANDS 15
77
#define GO_TO_SCREEN 0
78
#define NO_ACTION 1
79
#define NO_WALK 2
80
#define MAN_DIES 3
81
#define RUN_ANIMATE 4
82
#define SHOW_MESSAGE 5
83
#define OBJECT_OFF 6
84
#define OBJECT_INV 7
85
#define ADD_INV 8
86
#define RUNSCRIPT 9
87
#define GRAPHSCRIPT 10
88
#define PLAY_SOUND 11
89
#define PLAY_FLI 12
90
#define OBJECT_ON 13
91
#define RUN_DIALOG 14
92
#endif
93
94
// Script name length limit for some game objects
95
#define LEGACY_MAX_SCRIPT_NAME_LEN 20
96
// Number of state-saved rooms
97
#define MAX_ROOMS 300
98
// Some obsolete room data, likely pre-2.5
99
#define MAX_LEGACY_ROOM_FLAGS 15
100
// Old object name limit
101
#define LEGACY_MAXOBJNAMELEN 30
102
// Max number of sprites in older versions
103
#define LEGACY_MAX_SPRITES_V25 6000
104
#define LEGACY_MAX_SPRITES 30000
105
106
// The game to screen coordinate conversion multiplier, was used in older high-res games
107
#define HIRES_COORD_MULTIPLIER 2
108
109
// Room object flags (currently limited by a byte)
110
#define OBJF_NOINTERACT 0x01 // not clickable
111
#define OBJF_NOWALKBEHINDS 0x02 // ignore walk-behinds
112
#define OBJF_HASTINT 0x04 // the tint_* members are valid
113
#define OBJF_USEREGIONTINTS 0x08 // obey region tints/light areas
114
#define OBJF_USEROOMSCALING 0x10 // obey room scaling areas
115
#define OBJF_SOLID 0x20 // blocks characters from moving
116
#define OBJF_LEGACY_LOCKED 0x40 // object position is locked in the editor (OBSOLETE since 3.5.0)
117
#define OBJF_HASLIGHT 0x80 // the tint_light is valid and treated as brightness
118
#define OBJF_TINTLIGHTMASK (OBJF_HASTINT | OBJF_HASLIGHT | OBJF_USEREGIONTINTS)
119
120
// Animation flow mode
121
// NOTE: had to move to common_defines, because used by CharacterInfo
122
// Animates once and stops at the *last* frame
123
#define ANIM_ONCE 0
124
// Animates infinitely until stopped by command
125
#define ANIM_REPEAT 1
126
// Animates once and stops, resetting to the very first frame
127
#define ANIM_ONCERESET 2
128
129
}
// namespace AGS3
130
131
#endif
AGS3
Definition:
ags.h:40
engines
ags
shared
ac
common_defines.h
Generated on Sun Apr 6 2025 09:09:45 for ScummVM API documentation by
1.8.13