ScummVM API documentation
context.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MEDIASTATION_CONTEXT_H
23 #define MEDIASTATION_CONTEXT_H
24 
25 #include "common/str.h"
26 #include "common/path.h"
27 #include "common/hashmap.h"
28 #include "graphics/palette.h"
29 
30 #include "mediastation/datafile.h"
31 #include "mediastation/actor.h"
32 
33 namespace MediaStation {
34 
35 enum StreamType {
36  kDocumentDefStream = 0x01,
37  kControlCommandsStream = 0x0D,
38 };
39 
40 enum ContextSectionType {
41  kContextEndOfSection = 0x00,
42  kContextControlCommands = 0x0d,
43  kContextCreateData = 0x0e,
44  kContextDestroyData = 0x0f,
45  kContextLoadCompleteSection = 0x10,
46  kContextCreateActorData = 0x11,
47  kContextDestroyActorData = 0x12,
48  kContextActorLoadComplete = 0x13,
49  kContextCreateVariableData = 0x14,
50  kContextFunctionSection = 0x31,
51  kContextNameData = 0xbb8
52 };
53 
54 class Context {
55 public:
56  ~Context();
57 
58  Common::String _name;
60 
61  // This is not an internal file ID, but the number of the file
62  // as it appears in the filename. For instance, the context in
63  // "100.cxt" would have file number 100.
64  uint _id = 0;
65 };
66 
67 } // End of namespace MediaStation
68 
69 #endif
Definition: str.h:59
Definition: actor.h:33
Definition: context.h:54
Definition: hashmap.h:85